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  1. #1
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: Too many mods are being made at once.

    Quote Originally Posted by Caius Flaminius
    ....without losing the historical acuraccy RTW has,

    heh heh sorry but that cracked me up what accuracy that Rome has?! you mean the mummy returns egyptians or the day glow pink Parthians etc etc etc.

    Anyhow back on track if you want your mod to happen so much you have to learn how to do some of it, you have more chance of gettin people to help when you have things to show.
    Skinner/Modeller for EB


  2. #2

    Default Re: Too many mods are being made at once.

    Yeah I'm helping now. I learned how to make traits and retinue, and I should be able to learn how to change other text files pretty easily, too. The problem was that I was trying to model, then I realized "Wait a minute... I don't have any artistic talent! I'll learn how to mess with text files!"

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Too many mods are being made at once.

    One of the realities of modding is that most people's enthusiasm to see (or even create) a mod does not match their willingness to learn how to mod. I think you'll find, even on modding teams, less than half are actual modders in the proper sense of the word.

    It's great you've started the journey and stepped over the line of desire to action. There are many areas to modding and if everyone with even an iota of interest got themselves clued up even on a specific area, well...it would make a great contribution to modding!

    Areas of Modding/Mod Support:

    Art

    - 2D Art basic - (event images, ancillary images, loading screens)
    - 2D Art advanced - (portraits, building images, pips, interfaces)
    - Mapping
    - 2D Art - original art
    - 2D Art - concept work
    - Modelling
    - LOD making
    - Sprite generation
    - Texturing
    - Texture editing
    - Animations

    In-game Text

    - In-game description text (buildings, units, ancillaries, traits, campaign factions, event, etc.)

    Coding

    - Battle scripting
    - Event scripting
    - Text-file coding (tech trees, ancs&traits, audio, units, map/campaign, climate/vegetation, AI, general, etc.)
    - Game code mechanics research & development

    Audio

    - Research for music audio
    - Editing/creation of vocal and music audio

    Visual

    - Video creation/editing

    Other

    - Battlemap editing
    - Voice acting
    - Installer expertise/scripting expertise
    - Web site design
    - Web site tech. support/admin
    - forum moderating
    - historical research
    - image research
    - PAK expertise
    - Balance expertise (units & campaign)
    - Game-play research


    And I've probably missed a few things.
    Last edited by Dol Guldur; 12-01-2006 at 14:38.
    "One of the most sophisticated Total War mods ever developed..."

  4. #4

    Default Re: Too many mods are being made at once.

    Yeah. I've learned almost everything I need to know about making traits and retinue. Once we're done with that in the mod, I'll probably learn how to do something else.

  5. #5
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Too many mods are being made at once.

    Quote Originally Posted by spirit_of_rob
    heh heh sorry but that cracked me up what accuracy that Rome has?! you mean the mummy returns egyptians or the day glow pink Parthians etc etc etc.
    I have to edit that.lol

    look at this

    Quote Originally Posted by Wikipedia
    Historical accuracy
    While no computer game can claim to be entirely historically accurate many within the established Total War fanbase took issue with some of the blatant historical inaccuracies in Rome: Total War. Criticisms range from the obvious mistakes to the downright picky (certain players have complained about such things as small differences in the names of provinces or tiny deviations in armor or helmets). Some fans stipulated that the Creative Assembly was attempting to sacrifice historical accuracy to reach a wider market of gamers, and others accused the company of sacrificing strategic and tactical depth for eye candy and bigger battles to reach out to the gaming masses.

    The major faction inaccuracies presented by the community stem from the portrayal of the Roman Republic as consisting of four separate political and military bodies, the New Kingdom style of the Egyptian units and buildings, and the unification of the barbarian tribes and the "Greek Cities" into single entities with one ruler as opposed to separate tribes or at most a loose alliance. In fact, Rome was more unified than any of the other factions portrayed in the game and certainly more centralized than the Gallic tribes or Greek city states. The Egyptians were a coherent faction during the time period of the game, but their armies would have been outfitted much like the Seleucid or Macedonian forces, owing to the Ptolemaic dynasty's descendancy from the Macedonian generals of Alexander the Great. Although the ruler was still referred to as Pharaoh, the Zulu-like Nubian Spearmen and the New Kingdom headdresses of the Nile Spearmen would have been considered anachronisms on the battlefields of the day, while chariots had disappeared from the battlefields of Egypt some 1,000 years before.

    Certain units have also been criticized for being too fantastic and geared towards the younger RTS demographic as opposed to the traditional fanbase of Medieval: Total War and Shogun: Total War. "Incendiary pigs", for example, were indeed used to counter elephant troops, but it is grossly inaccurate to suggest that an entire unit was trained for that purpose; the only recorded use of such a tactic was by the defenders of Megara during the Wars of the Diadochi (see for example Aelian, de Natura Animalium book XVI, ch. 36). As mentioned above, eyebrows were raised over the inclusion of "Head Hurlers" as actual British ranged troops, Arcani as groups of elite, ninja-like fighters and the "Urban Cohort" (who in reality were just a combined night watch and fire brigade in Rome) as a superior force to the Praetorian Guard in terms of fighting skill. The impeccable organization of the German "Spear Warband" (a unit that can form a phalanx) also stirred a bit of protest from accuracy-minded gamers and history buffs.

    The two most popular mods for R:TW, Rome: Total Realism and Europa Barbarorum, dealt with a number of these issues and historical inaccuracies. Changes included the removal of the Brutii and Scipii factions from the game completely, unifying the Italian peninsula under a single faction, "Rome." Patches were released to increase the number of provinces and cities, to remove certain ahistorical units and to modify existing units to look more realistic; for example, the Egyptian army has been completely revamped, and is now quite similar to the Seleucid and Macedonian armies, rather than the previous pharonic armies. The names of some other units were changed to promote both realism and variance (for example, "Greek Archers" were changed to "Toxotes").
    Wiki opened my eyes.In R2TW, the mod will fix this errors, better said, horrors




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  6. #6
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Too many mods are being made at once.

    What mod is R2TW?


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  7. #7

    Post Re: Too many mods are being made at once.

    Quote Originally Posted by Shigawire
    What mod is R2TW?
    In my opinion, EB or RTR is what Caius Flaminius considers to be R2TW.

    Either that or he is saying that if there is future version of Rome (R2TW) then the CA will fix it historically accurate after all this bad publicity due to historical inaccuracy.
    Last edited by MSB; 12-10-2006 at 08:52.

  8. #8
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Too many mods are being made at once.

    Well, that's certainly an optimistic view considering the historical authenticity of CA's most recent outing, M2TW.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  9. #9
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Too many mods are being made at once.

    I wonder if anyone will start a thread entitled "Too many modders are being made..."?

    No, didn't think so...
    "One of the most sophisticated Total War mods ever developed..."

  10. #10
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Too many mods are being made at once.

    Other CA error.
    Caius Flaminius is not a diplomat
    http://www.encyclopedia.com/doc/1E1-Flaminiu.html
    Flaminius, Caius , d. 217 BC, Roman statesman and general. In his tribuneship (232) he sponsored an agrarian law for the benefit of the plebeians and, as praetor (227), governed Sicily successfully. While consul (223) he campaigned against the Insubres and although chosen master of the horse (221) was barred from office by the occurrence of a bad omen. As censor (220) he constructed the Circus Flaminius and the Flaminian Way. In 218 he was the only senator to support the tribune Claudius in prohibiting senators and senators' sons from possession of seagoing vessels except for the transportation of the produce of their own estates. As consul again (217) he was a leader against Hannibal in the invasion of Italy, and he was killed in battle at Trasimene. See Punic Wars .




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  11. #11
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Too many mods are being made at once.

    Quote Originally Posted by Dol Guldur
    I wonder if anyone will start a thread entitled "Too many modders are being made..."?

    No, didn't think so...




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

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