We have many mods in development, but very few actual modders. It's making it hard for anyone to get any work done. It's kind of sad![]()
We have many mods in development, but very few actual modders. It's making it hard for anyone to get any work done. It's kind of sad![]()
ill be your historicla adviser if you want mate
pm asap if interested
IN Total War I Trust!!
The Foolish Horseman, previously known as GBB
well I'm helping (trying to, anyway) with Inca: Total War. I'm not sure if they need a historical advisor, I'll ask.
heh heh oh look another one of these threads... ive yet to work out their purpose.
Simple fact modders can only work on what they find interesting if you try and work in an area you have 0 interest it all starts going wrong.
Skinner/Modeller for EB
It's and it'll be forever we all would like to mod the game for each setting we like but it's impossible... and actualy only little team with "swiss-knife" modders with only one objective appart for some exceptions.
"If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
"You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
"People love chopping wood. In this activity one immediately sees result" -Albert Einstein
Curse of Atlantis a fantasy mod for RTW 1.5
https://forums.totalwar.org/vb/showthread.php?t=68781
These sorts of thread are somewhat tedious, and usually started by people who are not modding themselves. Usually, they are people hoping for a particular mod to be finished but find it is struggling to get recruits.
Here's my take on the subject:
1) Modders have a life, and limited time for modding. This makes their time precious.
2) Modders do it for free, and the only reward is the personal pleasure in seeing your creations active on screen.
3) Modders have spent a lot of time and effort aquiring their skills, and always, to some degree or other, resent anyone telling them what they should or shouldn't make.
Add the three together and you get my general view on why there will always be lots of mods. I don't work on other peoples mods because they don't interest me. At all. I foud Blue Lotus fascinating, but would never have considered asking to join purely becuase it was a period and storyline that didn't interest me. Hoggy is a modding master....and it was his vision. Not mine. Same goes for just about every mod out there.
Add that all together, and for me to work on someone else's mod would result in me spending my valuable time, for no reward, making things I didn't want to make. So, in order to gain my personal rewards from my precious hours, I make exactly what I want to make and enjoy doing just that.
I don't care if a mod never gets finished, because for me, the pleasure is in the creation, not the finishing. Those who cannot mod get no pleasure form the creation they can't participate in, so for them the finishing is the high-point, because it means they finally get to play with the stuff they have been tantalised with through endless screenshots!
Try telling modders to quit their own projects and work for some centralised community mod. I guarantee the main output of the team will be flames! Starting with who runs it....moving on to who directs what is made.... and ending with lots of toys flying from various prams![]()
Last edited by Bwian; 11-20-2006 at 22:37. Reason: appalling spelling
Careless Orc Costs Lives!
I never said anything about what modders should and shouldn't do, and I'm sorry if you took it that way. I am not a modder (I'm trying, but it's hard). I guess this thread is a little pointless, is there any way for me to close or delete it?
It's not a question of upsetting modders....but the replies you have got are a natural lead on from your initial statement.
Too many mods means we should have fewer mods. That means the few modders are grouped together and more work gets done on these projects increasing the chance of getting them finished. Quite simple in theory, and from the standpoint of the casual observer, it should be absolutely obvious.
The replies you have had from modders should give you a few hints at the modders mindset, and make it clear why this doesn't happen.
Join the ranks of the modders. It's the only way to help! Us modders are just not going to change ;)
Careless Orc Costs Lives!
Well, i watch this thread and i have a great project, but due to the lack of modders it cant be runned.
Its going to be called Rome2:Total War, and it will have a total remodelling of RTW and I was thinking in becoming more real the game,without losing the historical acuraccy RTW has, adding blood and other things.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Kinda like RTR?
Originally Posted by Caius Flaminius
heh heh sorry but that cracked me up what accuracy that Rome has?! you mean the mummy returns egyptians or the day glow pink Parthians etc etc etc.
Anyhow back on track if you want your mod to happen so much you have to learn how to do some of it, you have more chance of gettin people to help when you have things to show.
Skinner/Modeller for EB
Yeah I'm helping now. I learned how to make traits and retinue, and I should be able to learn how to change other text files pretty easily, too. The problem was that I was trying to model, then I realized "Wait a minute... I don't have any artistic talent! I'll learn how to mess with text files!"
One of the realities of modding is that most people's enthusiasm to see (or even create) a mod does not match their willingness to learn how to mod. I think you'll find, even on modding teams, less than half are actual modders in the proper sense of the word.
It's great you've started the journey and stepped over the line of desire to action. There are many areas to modding and if everyone with even an iota of interest got themselves clued up even on a specific area, well...it would make a great contribution to modding!
Areas of Modding/Mod Support:
Art
- 2D Art basic - (event images, ancillary images, loading screens)
- 2D Art advanced - (portraits, building images, pips, interfaces)
- Mapping
- 2D Art - original art
- 2D Art - concept work
- Modelling
- LOD making
- Sprite generation
- Texturing
- Texture editing
- Animations
In-game Text
- In-game description text (buildings, units, ancillaries, traits, campaign factions, event, etc.)
Coding
- Battle scripting
- Event scripting
- Text-file coding (tech trees, ancs&traits, audio, units, map/campaign, climate/vegetation, AI, general, etc.)
- Game code mechanics research & development
Audio
- Research for music audio
- Editing/creation of vocal and music audio
Visual
- Video creation/editing
Other
- Battlemap editing
- Voice acting
- Installer expertise/scripting expertise
- Web site design
- Web site tech. support/admin
- forum moderating
- historical research
- image research
- PAK expertise
- Balance expertise (units & campaign)
- Game-play research
And I've probably missed a few things.
Last edited by Dol Guldur; 12-01-2006 at 14:38.
Yeah. I've learned almost everything I need to know about making traits and retinue. Once we're done with that in the mod, I'll probably learn how to do something else.
I have to edit that.lolOriginally Posted by spirit_of_rob
look at this
Wiki opened my eyes.In R2TW, the mod will fix this errors, better said, horrorsOriginally Posted by Wikipedia
Names, secret names
But never in my favour
But when all is said and done
It's you I love
What mod is R2TW?![]()
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
In my opinion, EB or RTR is what Caius Flaminius considers to be R2TW.Originally Posted by Shigawire
Either that or he is saying that if there is future version of Rome (R2TW) then the CA will fix it historically accurate after all this bad publicity due to historical inaccuracy.
Last edited by MSB; 12-10-2006 at 08:52.
Well, that's certainly an optimistic view considering the historical authenticity of CA's most recent outing, M2TW.![]()
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
Other CA error.
Caius Flaminius is not a diplomat
http://www.encyclopedia.com/doc/1E1-Flaminiu.html
Flaminius, Caius , d. 217 BC, Roman statesman and general. In his tribuneship (232) he sponsored an agrarian law for the benefit of the plebeians and, as praetor (227), governed Sicily successfully. While consul (223) he campaigned against the Insubres and although chosen master of the horse (221) was barred from office by the occurrence of a bad omen. As censor (220) he constructed the Circus Flaminius and the Flaminian Way. In 218 he was the only senator to support the tribune Claudius in prohibiting senators and senators' sons from possession of seagoing vessels except for the transportation of the produce of their own estates. As consul again (217) he was a leader against Hannibal in the invasion of Italy, and he was killed in battle at Trasimene. See Punic Wars .
Names, secret names
But never in my favour
But when all is said and done
It's you I love
I don't think you would be able to make a mod called R2TW, for a couple reasons.
-one, if you call it rome 2 total war, creative assembly/sega is likely to tell you to change the name or shut you down, due to the fact that they might make a rome 2 total war(medieval 2 total war).
-two, how many full conversion mods are there concerned with historical accuracy. two come to mind that do everything. there are others that seek to improve the historical accuracy, but be funner as well. res gestae? terrae expugnadae(?) ? there are so many, it would be a waste of talent, as you could probably find what your looking for in an other mod, or you could join that mod.
-three. starting a mod now wouldn't be smart. Due do the amount of time required to make a full conversion mod, CA and sega could be well on their way to developing/ possibly releasing a rome 2 total war. If you were planning on releasing a mod around the same time as their game, they wouldn't let you as it might not help with their sales.
If I were you, I would just join another mod and give them your ideas.
Originally Posted by Dol Guldur
![]()
Names, secret names
But never in my favour
But when all is said and done
It's you I love
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