Does that mean that, in 0.8, certain cities will get several walls in them?Originally Posted by Anthony
Does that mean that, in 0.8, certain cities will get several walls in them?Originally Posted by Anthony
Last edited by MSB; 11-22-2006 at 11:31.
I don't know if it's possible in Rome, or else larger Celtic cities, Carthage, and probably others would have multiple walls. If it is possible, it won't be in 0.8.
"The friendship that can cease has never been real." - St. Jerome
"You will find something more in woods than in books. Trees and stones will teach you that which you can never learn from masters." - St. Bernard
I dunno but my guess is its hardcoded otherwise someone would have allready done it.Originally Posted by Avlvs Libvrnivs Britannicvs Maximvs
Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
https://forums.totalwar.org/vb/showth...41#post1657841
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That's my worry, otherwise we'd probably have multiple wall oppida, the great walls of Carthage, etc.
"The friendship that can cease has never been real." - St. Jerome
"You will find something more in woods than in books. Trees and stones will teach you that which you can never learn from masters." - St. Bernard
I can't even discuss this rationally, but shifty157 had plans in place that would have allowed us to completely transform the way walls work in RTW. In just one plan, we were looking at a wooden stockade atop an earthen rampart, ditch in front, ramp allowing access to the rampart by the defenders and the slope up from the ditch usable by the attackers (still had a flat area in front of the gates so as not to totally befuddle the ai). And then his hard drive crashed and everything was lost and he moved on to M2TW. Gah!![]()
"Numidia Delenda Est!"
For as far as I can see: it's all a matter of excruciatingly accurate 'scripting'. AFAIK a settlement plan txt file tells the engine where to place 'pieces' of wall, and thus, if you wouldn't mind extraordinary lag (because of the sheer size involved) you could actually create a settlement with multiple walls. I'm not an expert on this though, but I recall reading a thread about a tool to calculate wall outlines and such. I believe it's somewhere in the modding guides/ tools subforum.
The problem this thread originally was about still stands: can EB include a new type of wall. My guess is not, as there is apparently a dire need for 3D moddelers...![]()
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
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Can't you possibly recruit a moddeler? Ask around here and at TWC if someone's willing and able to help.Originally Posted by Tellos Athenaios
We have several very good unit modelers, but it seems that those with the know-how to work 3-D buildings are rarer than hen's teeth. Similar issue with good skelton guys. There's alin, and then....who?Originally Posted by Corinthian Hoplite
"Numidia Delenda Est!"
Had he, by any chance, just bought a new PC?Originally Posted by Kull
Multiple walls and buildings on ramparts are perfectly possible...Originally Posted by Darkarbiter
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Then how the chinese guys from Zhanguo made it work and SignifierOne, who actually discovered how, made it possible?Originally Posted by MarcusAureliusAntoninus
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
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