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Thread: How to use missile cavalry — archer and javelin — in MTW II

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  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Yes but what i meant was that HA running away from their target (and shooting backward) are much less accurate than HA running toward or to the side of their target.

    HA being more accurate while standing still rather than on the run has been a standard feature of TW since Shogun.

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    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Quote Originally Posted by shifty157
    Yes but what i meant was that HA running away from their target (and shooting backward) are much less accurate than HA running toward or to the side of their target.

    HA being more accurate while standing still rather than on the run has been a standard feature of TW since Shogun.

    Yes, I understood that. I just want to know about the rest too. I had the same experience as you when some French armored sergeants chased after some mounted crossbowmen. I know I got a few hits as some pursuers were staggered by the blow, but no kills until the MCs stopped.
    "In war, then, let your great object be victory, not lengthy campaigns."

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    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Edited in a note about infantry being harder to kill now.
    "In war, then, let your great object be victory, not lengthy campaigns."

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    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Quote Originally Posted by shifty157
    HA being more accurate while standing still rather than on the run has been a standard feature of TW since Shogun.
    Even if horse archers shot in the complete opposite direction of the target in Shogun, while standing still, they would still be infinately more accurate than when moving... Since they couldn't shoot on the move, just like in MTW. Only RTW changed that.
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    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Updated with info about Pavise crossbowmen, loose formation and gaining experience.
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Added tips about friendly fire, unit straggling, Moorish gun-armed camels, getting units to circle and whether that's wise, javelin formation and other stuff. Changes are in blue.
    "In war, then, let your great object be victory, not lengthy campaigns."

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    Member Member Musashi's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Minor note WRT Camel Gunners... My trick is actually to deploy half on one "wing" of my formation, and half on the other, and then send them to both enemy flanks, making it impossible for the enemy to turn to face one without setting themselves up to take fire from the rear. Then I march the rest of my formation to close range directly from the front. This gives me a three sided envelopement, and my camel gunners are in position to demoralize, devastate (Seriously, those muskets are EVIL) run down routers, and also if the enemy skirmishers attempt to pull back behind the front lines my camels can sweep in and annihilate them in melee, leaving the enemy with no ranged support, and even better, my gunners right on top of them at the rear, able to deliver volley fire and rear charges :D
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  8. #8
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Quote Originally Posted by Musashi
    Minor note WRT Camel Gunners... My trick is actually to deploy half on one "wing" of my formation, and half on the other, and then send them to both enemy flanks, making it impossible for the enemy to turn to face one without setting themselves up to take fire from the rear. Then I march the rest of my formation to close range directly from the front. This gives me a three sided envelopement, and my camel gunners are in position to demoralize, devastate (Seriously, those muskets are EVIL) run down routers, and also if the enemy skirmishers attempt to pull back behind the front lines my camels can sweep in and annihilate them in melee, leaving the enemy with no ranged support, and even better, my gunners right on top of them at the rear, able to deliver volley fire and rear charges :D

    Very nice. I'll put that in.
    "In war, then, let your great object be victory, not lengthy campaigns."

  9. #9
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How to use missile cavalry — archer and javelin — in MTW II

    Added a whole section on Enfilade fire, which everybody knows but nobody talks about any more. Also expanded the comments on javelin cavalry.
    Last edited by Doug-Thompson; 12-13-2006 at 01:02.
    "In war, then, let your great object be victory, not lengthy campaigns."

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