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Thread: How to get a good charge

  1. #61

    Default Re: How to get a good charge

    Quote Originally Posted by Xy1on
    Ok, this is logical and I agree. The problem is double clicking them to just outside their charge radius, then single clicking for the charge. There is too much going on, and a general should be able to say to his cav, "run to your charge radius and then charge", with one simple command. I have other units to command and any general would expect his "well trained" heavy cav units to know how to set up a proper charge on their own!
    Just use the shift key to queue up a double click command that runs the unit to where you want the charge to begin, followed by a single click charge command. It's barely more work than double clicking where you want to charge.

    Thanks for the great post Hashashiyyin!

    I love the overall way charging works now, as opposed to the RTW system, but it does seem a little buggy at the moment. More testing is needed to show exactly what needs changing, though. I might try to do some if I get time.

  2. #62
    Member Member SFC Tako's Avatar
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    Default Re: How to get a good charge

    Bloody marvelous!!!

    I've been playing this game for two weekends now and I've sort of gotten accustomed to not rely on any charges as the charges I tried really didn't do any significant impact. They sort of lacked that "medieval" OUMPH!...
    But NOW I know better!!! (I just feel very stupid for not having the patiance to find this out myself).

    My spanish cavalry will wreak havoc on the moors now!
    "Ain't war hell?"

  3. #63
    Spiritual Jedi Member maestro's Avatar
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    Default Re: How to get a good charge

    Excellent original post, Hashy Many thanks for clearing that up - it'll certainly come in very handy tonight when I kill some dirty Frenchies

    I think that whilst what you say is accurate, inasmuch as charging 1 unit against another requires a single click (yeah, thanks for telling us, CA) and not a double click and that single-clicking is gonna seriously help us with our combat - the new mechanics have totally screwed up lots of other aspects of the game. For one - routing units. Getting cavalry to hack down routing units now requires micromanaging - wtf!? What's all that about? When a unit routs, I wanna be able to select my cavalry and double-click on the routing unit and have my cavalry go finish the off. This never happens! Killing routing units should be quick and painless for the persuing cavalry.

    And whilst I don't know whether or not the problem of unit cohesion is directly related to the charging mechanics (I suspect it is), this is something which is the single most annoying thing in the game. How many times have only the front row of my unit engaged the enemy, only to get murdered and send in another couple of guys to their doom. For the love of God, soldiers, ENGAGE! This was especially annoying yesterday when I had a sinlge unit of armoured sergeants to deal with (rebels) and I had 3 units of upgraded Spear Militia and my faction heir. Easy, you'd think. I set one unit of spears directly in front of the sergeants and the other two directly to the left and right, facing inwards (of course, I had plenty of time to do this thankis to the passive AI bug) and single-clicked the front unit to charge, which they did, and a second or two later, selected the flanking units together and single-clicked engage also. Each of the two flanking units charged about 8-10 men each into the side of the armoured sergeants and the other 100 or so men in each unit watched as their friends died a rather unheroic and piontless death. Had I not run my faction heir round the back and charged from the rear, I would have lost that battle, whereas if the game mechanics weren't so stupid, as many men as possible would have engaged; surrounding the AS and wiping them out.

    So, in summary, whilst I'm very greatful for you pointing out the mechanics of charging, and whilst we're gonna all find it invaluable - CA seriously need to work on unit cohesion cause frankly: it don't work

    Thanks again, Hashy
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  4. #64

    Default Re: How to get a good charge

    I read the whole post and decided to try this. Then it worked. Thanks, you just made my game a lot better by telling this.

  5. #65

    Default Re: How to get a good charge

    Quote Originally Posted by Xy1on
    This is because you are giving a double click command with the game paused. I admit this is probably a "bug", but once you unpause, they will only walk. If you issue a double click command while unpaused, they will run.
    No, that's not it. I almost never pause the game, other than to answer the phone or something. I always play real time in battles. And double click always goes run for a fraction of a second, then reverts to walk. Very irritating.

  6. #66

    Default Re: How to get a good charge

    I used your charge technique in several campaign battles last night and it worked like a charm. THANKS. The impact still doesn't have the satisfying crunch of a RTW cav charge.

  7. #67

    Default Re: How to get a good charge

    Quote Originally Posted by Hashashiyyin
    .....
    The best charges are going to be ones where you give the facing order outside the unit's charge radius, far enough to allow them to fully form up and face the enemy and then single-click on the unit you want to charge. ....

    How do you give facing command ?? is there some shortcut or something...

    Sometimes it is very annoying in the heat of the battle to set some unit to face the enemy...I mean click and drag to specify order/facing and position doesnt work all the time, especialy if the point you want the unit to go is far away..
    so I have to go closer and then click&drag at this time the battle is going..
    That is probably the most annoyng thing in battles... and if there is key shortcut for facing the enemy that will be very cool.

  8. #68
    Senior Member Senior Member econ21's Avatar
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    Default Re: How to get a good charge

    Since the original poster has started a second thread with the same name and "2" on the end of it, I guess we should close this one.

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