I just played England on my first completed short campaign. I played m/m since I'm not all that good and I'm still learning the differences in the game from RTW.
I went a bit beyond "turtle" to a form of recluse. I abandoned Caen but didnt destroy it. I left one peasant as a care taker which kept the town alive for a good 10 turns. When the French sieged it, I destroyed the buildings, disbanded the peasant and let them have the fort.
I had secured a trade deal with France, traded maps and got a "handshake and a smile" type alliance but there was no French Princess to marry for an alliance that I could find. My Princess ran off with a French general so that whole thing was a bust.
Anyway, with the additional troopage from Caen it was a quick job to secure the island provinces. I went fairly liberal with guard towers to give me a good view around my coasts and inland areas.
This let me focus exclusively on building and "teching up" my towns and forts.
I kept each as what it was when I captured it. I didnt convert any to the other form.
I reduced all troopage to just enough peasants or town militia to keep the peace and one small force to deal with any rebels that popped up.
The rebel issue was very mild and it was easy to forget to check for them. I'd usually notice I had a rebel problem only after spending a turn or few with reduced cash from interrupted inland trade routes.
I had initial probs with heretics and witches. I countered this with building religious buildings and keeping at least one priest in the field as a "social worker" in each province.
The only thing I "rushed" was the second level shipyard at London. This gave me Huk boats. I scrapped the cogs and built 3 huk. Those 3 huk in a fleet would easily defeat any pirates and the occasional attempt by the euros to land forces or spies. Once I got Ireland up to building huks I added another fleet of 3 ships based there to watch the western coasts, kept my original 3 in London to patrol the channel and then once the powers that be remembered I also had an east coast, I based one more fleet of 2 huk at Nottingham port.
From there on I just built. I didnt follow any particular goal, I just built what looked interesting as the option came up. I ended up building everything that can be built in a fort complex at Nottingham.
I was having some issue with overcrowding and squalor until the plague came. During the plague there was a pretty serious dip in income due to lowered taxes to counter unrest but once it cleared the happiness and income, both, went up like rockets.
I was, more or less, able to build at will with only rare empty build ques.
After I built my first caravel ship I decided to finish up the game. I built 2 full stacks of troopage, cannon, longbows, heavy billmen, armored swordsmen and English knights. With those two stacks as "seed" forces I was able to take the area in europe roughly equivalent to modern France in about 10 turns and get my total of provinces up to the 15 necessary to win the game.
I still had 50 or so turns left on the clock so I dont know if this would work for the longer game but I had provinces from the channel to the mediterranean with a port open for business at Marcellies (sp?) so the araby lands were within stabbing distance when I stopped.
I noticed that the enemy did not have a single cheap or low end troop in an army I fought while in my region grab. So, it looks like they may have fixed that issue from RTW where the enemy would keep making armies out of cheapest troops available. The armies also appeared to be well mixed with ranged, melee and cav.
I had a small fleet of ships heading to the "new world" at game end but I was too burned out to bother with holding on to getting all the way there. I'm leaving that for the next session :)
Anyway, if you really like to spend some quality time with building your infrastructure and dont want to have to mess about with constant headaches or outside interferences while you are in the build up phase, then England is the choice to make.
Also, dont assume that your best quality troops are going to be going up against the other side's trash, you'll most likely meet the same quality of soldiers as yours in the enemy force.
Also, if you dont want to hide behind your coastlines for as long as I did, then it is still a nice option to be able to take some time to plan an expeditionary army of whatever size and quality you feel appropriate. Once you have the huk boats you can feel relatively safe in mounting longer ranged amphibious attacks to establish your outposts, or you can safely support a cross channel invasion with reinforcements from your home towns and forts without much fear of losing troops to interdiction on the sea.
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