OK, I'm in agreement with your ideas, with a few points I'd like to offer additionally.Originally Posted by AussieGiant
1. I'm assuming with your suggestion you meant a single click attack, by the "walk up to them then go at it." If I double click, then I want them to run up, then charge.
2. I like your idea for the charge points and conditions. I think that having a linear scaling charge bonus that decreases with proximity as the chargers gets closer to the chargees is outstanding and would help nerf the "full charge bonus from 2 ft away" problem.
3. As an aside, I think the cav in M2TW are not nearly as cohesive in running and charging as the RTW cav were, when my opinion is they should have been opposites. Making my cav run to a point in M2TW, then tend to get out of formation rather badly, when in RTW they'd stay in formation quite nicely. The situation should be reversed historically. Knights in medieval times knew how to fight as individuals, but they also understood all too well that in strength there is numbers, and how to charge home in a coordinated manner. It just feels too haphazard in M2TW. Somewhere in between in terms of keeping unit cohesion would be ideal, imo. I think this will also help with some of the other complaints regarding charging cav bugs.
Great discussion guys.
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