Well said...Originally Posted by Xy1on
I would argue that the game is attempting to simulate medieval battles. Its the reason for variables like moral, fatigue, experience and defence to name a few. There is no question about CA is trying to accomplish here. I would agree with Whacker about the infantry and the football field and the self preservation. Would you charge an enemy unit while the rest of your unit stood there and watched? Would you like to be the guy at the tip of a wedge? Can you sprint 100 yards without loosing your breath? I doubt it. Infantry and Cavalry are much different, however. I would expect my cav to sprint 100, 200, 300 or more straight yards, keep formation, and deliver a charge without stopping. If the cavalry must turn while running, they are going to loose formation though. The horses on the outside of the turn would have to run faster durring the turn, to keep a stright formation. Looks good on paper but I doubt you could coordinate this in the heat of battle, and here is where the self preservation comes in again. The cav turns, the cav looses formation, the cav wants to get back into formation before charging.
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