Perfect formation? No, that's unrealistic. But as I have read it, the standard Frankish charge would still be a very cohesive, "standardized" formation that's slighty saw-tooth shaped on the front, to vary the force delivered and allow for penetration through the mini-gaps formed on impact. Keeping this kind of formation, wearing all that amor, over several hundred yards is not farfetched. Do keep in mind that the men doing this have been trained since their youth to live, eat, sleep, breath, and crap combat and war. These men could also move around in their armor like it was a second skin, in a book I just got done reading about Agincourt, there were multiple references to a knight who could scale the underside of a ladder quite nimbly in full "White harness", as full plate mail was referred to in that time period. There was another thread where it was either econ or myddraal who posted a number of references to medieval warrios being big and powerful, and being able to remain rather agile in their various types of armor. Thus the concept of these men in armor, riding their likewise armored horses, which are also bred and trained for battle, in a cohesive and organized manner doesn't seem so unrealistic in the end. I must admit I had a number of preconceived notions about this before I started reading books on the subjects.Originally Posted by Hashashiyyin
Now I will offer that xy1on's statement about turning in a charge will cause lose of cohesion, which to me would translate as to giving a counter-order or telling the cav to do something different in mid-charge, when within their charge distance. Ordering them to perhaps charge the unit to the immediate left or right of the original target, while still several charge-distances (is this a new unit of measure?) away shouldn't entirely destroy the cohesion as it's not as extreme of a course alteration, but the overall unit cohesion should take a hit, that they will have to reform for the most part before hitting the point that they start the final run.
And while some others have posted a few good points to consider such as the waypoints, etc, my opinion still remains that the bottom line is that the level of micromanagement here is too much. I should be able to, through a single double click, order my cav to run across a distance, then when in range, charge at their targets, and they should do this in a cohesive fashion.
Cheers!![]()
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