Quote Originally Posted by Whacker
A good point, but I really really hope that your proposition isn't the case.

There are better ways on making cavalry appropriately powerful, imo, instead of making a kludgy interface or through interface mechanics. As it stands, I think the charges are decent. Some of the lighter cav units are overpowered, some of the spears are underpowered. My real complaint is cav's staying power in pitched battle, post-charge. They seem to be eaten alive by even peasants, which is utter BS.

Cheers!
I'd say the concept will be kept. By that I mean the whole, set up, facing, unit order, correct terrain and single click.

But I agree with your points regarding some balancing issue and staying power after contact...although staying power after contact would not be appropriate for all units :)

Plus a few more bugs that we have spoken about. In the end, a few good patches and this should work out just fine.

The whole double click and forget is not a good thing in my opinion and would represent a step back the Rome cav supremacy days.

A bit of both concepts and we will have a winner in my view.