Quote Originally Posted by Akka
This thread is a great work and very good for the communauty.

But I can't help myself to think : if such a large post is needed to understand how to make a cavalry charge, and if so many people have trouble with it, isn't it, in the end, a proof that the interface/mechanics of the game have a serious problem ?
Not really, no. Or at least, not *entirely*. I believe that what people have trouble with is the change in mechanics at the most basic level, which are (probably) not discussed in the manual. Well, I say probably because, well, who reads TW manuals anymore when you've been playing them all since Shogun (*). Which is pretty much my point : it's the lack of documentation (even in the battle tutorial/advisor) rather than the mechanics themselves that I'd blame.

When you do get the hang of it, it becomes much, much easier to get a good, steamrolling charge in, though I'll admit some other buggy/intended-but-poorly-thought-out features still get in the way sometimes. Things like charges halting when the first few men make contact (but that's less true of cav than it is of inf I think, cav usually spend their momentum but do reach and skewer the first rank regardless most of the time), or the increased anti-blobbing clipping which can get squarely in the way of a perfect charge because there's one man, one rock or god forbid one stupid twig in the way...

I'm confident these things will get fine tuned eventually, and I really believe that the precision and attention needed to proper-charge coupled with the fragility of unbarded horses go a long way towards balancing cav and making it truer to life, without making it either overpowered or useless, which would have been a tricky thing to do with tweaked stats only. YRMD, of course


(*) Note : I checked the manual as I was posting this, and nib, nada, zilch on charges, only the bare minimum "right click on an enemy unit to order your men to attack them".