I posted on another thread but this place seems more appropriate.
I am away from my computer for a few days and can't test ideas or work, but I am still trying to be productive. Could anyone answer a few questions for me?
1) Will the commands in the docudemon_commands function in the traits file? More specifically, can we use if, while, and the monitors in the traits?
(If we can there is no point in answering the next questions.)
2) Can we use conditions in the trait definition instead of the trigger definition? This will also keep the file more human parsable then duplicating triggers. Although the usefullness of a condition is somewhat limited without some sort of an else.
3) Does condition placement effect only lines after the condition?
For example:
Trigger MyTrigger
WhenToTest CharacterTurnEnd
Affects BattleChivalry 1 Chance 100
Condition Trait BattleDread >=1
Affects BattleChivalry -1 Chance 100
Affects BattleDread 1 Chance 100
Thanks.
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