@kobal2fr
You've probably already taken care of this, but in case you haven't:I'm tackling the ReligionStarter issue right now, and I really don't get why no general gets it past the first turn of a campaign, because it's triggered first thing whenever someone is born, married and adopted, same as LoyaltyStarter... Triggered a number of times actually. I'm thinking if all else fails, I might include a trigger giving it at the end of each turn, but that's a bit on the brute force side of coding .
;------------------------------------------
Trait ReligionStarter
Characters family
Hidden
Level General_Religion
Description General_Religion_desc
EffectsDescription General_Religion_effects_desc
Threshold 1
Effect Piety 3
;---------------(END)
The only change is "general" to "family". This allows all those nice triggers that affect RegionStarter to actually have an effect on family members. Works great so far.
Piety is a pet peeve of mine. I'd like to be able to have a chance of increasing it if there's, say, a cardinal in the army for a few turns. Is there a condition that will allow me to check if a certain agent type is in an army?
Thanks..
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