Ave Master econ
Indeed sir, I do recall this. Therother and friends did an absolutely outstanding job with their research, I was a religious reader of that forum for the longest time.Originally Posted by econ21
OK... While I completely understand CA's wish to protect their property, I, personally, think that argument is incredibly weak. We already know from MTW how a great deal of the mechanics work, both from them and guys like Puzz. I'd imagine quite a bit of the core equations have not changed very much at all, so if someone wanted to try and write a competing product they already have access to this knowledge.Originally Posted by econ21
The gist of what I'm looking for isn't "well it sorta does this", I'd like to know actual hard math behind the game. Therother came up with a good chart depicting squalor for M2... While that's outstanding and I believe it's as close to accurate as we can get, I'd still like to know how the game calculates it exactly. E.g. (citysize / distance from capital) - buildings that lower squalor... etc etc... You get the idea. There are a number of different ways one could do these calculations which aren't necessarily "wrong".
I guess I just want to see the hard math. I don't think that this would jeopardize CA's I.P. at all. We just want to understand how the game works, that's all.![]()
A certainly laudable effort. I can understand and agree about post-beta-release patching (friendly jab) and being swamped with it. Hopefully a few weeks down the road they can open up with us and get into some real detail.Originally Posted by econ21
As an aside... Any word on getting a Ludus Magna type forum for M2 yet? Our stickies are getting rather lengthy with lots of good info at this point.
Cheers!
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