Results 1 to 30 of 40

Thread: "move cheat" to relocate inquisitors?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default "move cheat" to relocate inquisitors?

    I saw mentioned on another forum that they were using a "move cheat" to relocate inquisitors to the opposite side of the map.

    Does anybody have any idea what this "cheat" actually is and how to use it?

    (might actually encourage me to play the game again before the patch - I did try another campaign, vh/vh, everything going dandy - 1117 perfect relations with the pope/papal states, no heresy about, 98% catholicism in all regions - inquisitor pops up and in 3 moves he has killed off 3 faction heirs {kills the heir, replaced, kills that heir, replaced, kills THAT heir} I now have one family member left (the king) and a 11 year wait for next heir to mature - the King {piety 1) is in Bruges, the inquisitor is in Antwerp...

    guess what's going to happen next turn...?)


    - the game just isnt worth playing when this sort of thing happens.
    morsus mihi

  2. #2
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Default Re: "move cheat" to relocate inquisitors?

    I share your frustration. I wouldn't bring any of my family members over the channel in my english campaign because of this.

    From this link: http://www.consolecheatcodes.com/pc/...warcheats.html

    Move indicated character to desired coordinates move_character <name> <x,y>

    I don't recall how to get coords off of the map, but I think it's this one:

    Show cursor position and region ID show_cursorstat

    Your other option would be to try and spawn some assassins and then use the give_trait and give_ancilliary commands to buff them out, but I'm not near my gaming machine for the rest of the week and don't remember the traits from RTW, or if they've changed names in M2.

    Whatever happens, I'd still like to hear about what happens. Perhaps save the game and then see if the game will let the inquisitor burn your faction leader?

    Cheers!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  3. #3

    Default Re: "move cheat" to relocate inquisitors?

    Quote Originally Posted by Darkmoor_Dragon
    I saw mentioned on another forum that they were using a "move cheat" to relocate inquisitors to the opposite side of the map.

    Does anybody have any idea what this "cheat" actually is and how to use it?

    (might actually encourage me to play the game again before the patch - I did try another campaign, vh/vh, everything going dandy - 1117 perfect relations with the pope/papal states, no heresy about, 98% catholicism in all regions - inquisitor pops up and in 3 moves he has killed off 3 faction heirs {kills the heir, replaced, kills that heir, replaced, kills THAT heir} I now have one family member left (the king) and a 11 year wait for next heir to mature - the King {piety 1) is in Bruges, the inquisitor is in Antwerp...

    guess what's going to happen next turn...?)


    - the game just isnt worth playing when this sort of thing happens.
    press Press the tilde (~) key and enter

    move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords

    move over a spot on the land and type show_cursorstat, note the x,y coordinates, and then type move_character "inquisitors name" x,y.

  4. #4

    Default Re: "move cheat" to relocate inquisitors?

    Thanks chaps - appreciate it.
    morsus mihi

  5. #5

    Default Re: "move cheat" to relocate inquisitors?

    Works fine except that names with a "de" in the middle dont seem to be able to be moved (no such character error) - does anybody know of a specific syntax for these fellows?

    i.e. Renaldus de Sala

    Have tried most combinations with no joy
    morsus mihi

  6. #6
    I wanna be a real boy! Member chunkynut's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,254

    Default Re: "move cheat" to relocate inquisitors?

    This for me is a wierd complaint as in my campaign only one general and one priest (and he had 5 piety i think) have been tried successfully (and i don't think there have been many more trials).

    My game is however on normal ... so perhaps this issue is arrising from the difficulty level, anyone had problems with inquisitors in a normal game?

  7. #7
    Member Member Roy1991's Avatar
    Join Date
    Apr 2006
    Location
    The Netherlands
    Posts
    228

    Default Re: "move cheat" to relocate inquisitors?

    Quote Originally Posted by Darkmoor_Dragon
    Works fine except that names with a "de" in the middle dont seem to be able to be moved (no such character error) - does anybody know of a specific syntax for these fellows?

    i.e. Renaldus de Sala

    Have tried most combinations with no joy
    It's Renaldus de_Sala.

  8. #8

    Default Re: "move cheat" to relocate inquisitors?

    Tvm!
    morsus mihi

  9. #9
    Man-at-Arms Member Dave1984's Avatar
    Join Date
    Jun 2006
    Location
    Staffordshire
    Posts
    255

    Default Re: "move cheat" to relocate inquisitors?

    Quote Originally Posted by Roy1991
    It's Renaldus de_Sala.
    Is this the case with any two word surnames, such as (In my current game) Lewes of Plymouth. Should it be Lewes of_Plymouth, or something different? Also, as I understand it you don't enter "reputation" titles,(E.G. Edgar the Cruel would just be "Edgar"), but what if you have two characters with the same name but different titles?

  10. #10

    Default Re: "move cheat" to relocate inquisitors?

    To give improved traits to multi-name characters: 1) Move the character out of a city/castle 2) Right click on the character to show their attributes panel 3) go to the shell commands panel by hitting the "~" key 4) type in give_trait this and then whatever trait you want to give character

    Using "this" to ID the character gets around the whole naming problem.

  11. #11
    Member Member geala's Avatar
    Join Date
    Nov 2006
    Location
    Hannover, Germany
    Posts
    465

    Default Re: "move cheat" to relocate inquisitors?

    I hate inquisitors too.

    In my experience it has not much to do with difficulty. I am playing a HRE campaign on H/H and parallely on M/H. I ignore the pope in both campaigns so my relations a not the best (0 to 3 crosses at best).

    I had very few inquisitors in H/H. I had quite a lot of them from turn 40 on in M/H. They burned every of my familiy members except two. After I was excommunicated one time they disapeared (ca. turn 80).

    Now (turn 130) they come again but in fewer numbers. I kill them whenever possible. It is one of the most beautiful moments when my assassins succeed (which is not so very often although I have +10+ assassins).
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

  12. #12
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
    Join Date
    Jan 2005
    Location
    Norway
    Posts
    172

    Default Re: "move cheat" to relocate inquisitors?

    https://forums.totalwar.org/vb/showthread.php?t=73062

    No need to use console cheats! Cheesy nontheless
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO