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Thread: Come on CA - Gamedesign, programming or QA bug?

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  1. #1

    Default Come on CA - Gamedesign, programming or QA bug?

    I present you - The sheep’s: Also known as the “It’s raining men maneuver” sry I mean stones, arrows, cabbages, etc.

    Just kill a bit their archery units with your besieged cavalry (they are the only ones who fire back) and then enjoy masacrating their army execution squadron style. You can get anything around any singeing army - they don't mind.

    How could such a bug be slipped by the CA QA – someone from programming forgot to activate the cavalry aggressiveness it seems.



    Pls. fix it in the next patch.

    Thanks
    Last edited by Callatian; 11-21-2006 at 21:49.
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  2. #2
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Quote Originally Posted by Callatian
    I present you ... the “It’s raining men maneuver”
    L M F A O

    I shot some soda out my nose I laughed so hard at that one! Nominated for post of the year!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  3. #3

    Default Re: Come on CA - Gamedesign, programming or QA bug?

    I knew about the archers doing it "from the back" but it never crossed my mind that artillery can do it too - I mean the size and movement speed - maybe I was too busy modding - I bet you guys knew about the bug. This scene just upset me so much that I posted while playing.
    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

  4. #4

    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Hilarious!!

    I've never seen the passive bug that bad!

  5. #5
    Captain Obvious Member Maizel's Avatar
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    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Its that bad with me every battle

  6. #6
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Sorry, I can't really tell from the screeny. What's going on?
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  7. #7
    Ero-oyaji extraordinaire Member Zoltan's Avatar
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    Default Re: Come on CA - Gamedesign, programming or QA bug?

    I've had the passive bug a couple of times when sallying out, but not always. It's true that of what I've seen of this game so far this is the only thing that qualifies right away as a bug : it can be reproduced and the game cannot possibly have been designed this way.

    As a wake up call for the AI, I have found that the enemy troops react as soon as I bring my general outside the walls, or close enough to them. After that, battle can proceed pretty much as normal.

    I think it's also very easy to fix, a simple trigger on the AI, as opposite to the vastly complex dynamics of pathfinding and charging in formation. So I'm confident this one is going to be fixed in the patch.

    I think none of the testers was sick enough to try what you did with catapults however.

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