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Thread: Come on CA - Gamedesign, programming or QA bug?

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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Come on CA - Gamedesign, programming or QA bug?

    The only good thing about this is that something will be done in a patch.

    But does anyone have any tips for how to minimise "the passive AI bug" until then? When does it kick in? I've heard people say it's related to missile inferiority. Should you then just take, say, one missile unit per stack as I used to do with Romans in RTW/RTR/EB? (This might be ok, perhaps, as the French or some other continentals (Danes, HRE), with a token crossbow unit or two).

    I am finding the AI often attacks my English army and then forms up just in range, to get shot to death by my 3-5 units of longbows until my arrows run dry. Not always - not with bridges or siege assaults - but more often than not in field battles. It's forgivable in a defence, when the AI is outnumbered - what's it going to do? (Think Harold at Hastings). But when it attacks me with more melee power, it's a major problem. I don't know if what I observe is actually a bug that will be fixed or whether it is related to this sally issue, but it seems relevant.

  2. #2

    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Have you seen any difference in battles that the passive AI bug would not apply? Because I certainly haven't. Same thing as in RTW. Lack of cohesion, nothing even close to a battle plan and the AI certainly not using its advantages. Is anyone else seeing this? It is a major fun killer to realise on the first day that the game was like a mod for RTW.

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  3. #3

    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Much as it disappoints me that the game was released with this passive AI bug, I'm using the time to just get to know the other game features more, while waiting for the fix. I have to admit that excluding the passive AI bug, CA has done a reasonably fine job for the original release.

  4. #4
    Member Member Nestor's Avatar
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    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Quote Originally Posted by econ21
    ...But does anyone have any tips for how to minimise "the passive AI bug" until then? When does it kick in? I've heard people say it's related to missile inferiority. Should you then just take, say, one missile unit per stack as I used to do with Romans in RTW/RTR/EB? (This might be ok, perhaps, as the French or some other continentals (Danes, HRE), with a token crossbow unit or two)....
    Yes, you can attack at the passive enemy army and have a look at the charging/engaging bug when half of your soldiers are picking flowers spread out at the back of the formation

    Seriously, I don't know exactly when this one kicks in, but I've seen it much too often for my liking.
    Last edited by Nestor; 11-22-2006 at 06:37.

  5. #5
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Come on CA - Gamedesign, programming or QA bug?

    Quote Originally Posted by Nestor
    Yes, you can attack at the passive enemy army and have a look at the charging/engaging bug when half of your soldiers are picking flowers spread out at the back of the formation

    Seriously, I don't know exactly when this one kicks in, but I've seen it much too often for my liking.
    God, don't you people read the manuals???

    Double/single click when in range of an enemy unit means "Stop and pick flowers to give to the nice men to your immediate front!"

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