Well i've played enough with different factions to know that there is something amiss with the seige option. To cut right to the point, if you take a full stack army with a 9 star gen and seige a settlment wi th half as many people, and then auto resolve you almost allways win. Your casulties will be anywhere form 20-200ish and thats that. However, i've noticed that EVERY time I play the attacker in a seige, even if i win i loose soooo many men! This is abit odd to me, because the same battles would be won if i had clicked auto resolve with not many casulties. Now i know this revolves around the difficulety you set for the game, but i first noted that on H/H my dismounted fudual knights were geting killed very easily ince they climbed up the ladders or got out of the tower against town milita! Now i can understand attackers geting some sort of penalty, thats fine with me. But when you take a unit in chain mail, sword and sheild and then tell me that "defeat is a distinct possibilty" against town militia, i just dont buy it.
Oddly enough, the same thing happens when the AI sends its very best up on my walls. I noticed my archers beating back armored sergents and then shoting them with arrows after they routed. Anyway i dont mind it to much, but i would like to know if anyone has figured out a way to actually win and not take massive losses? it seems like even if you scale an unoccupied section of the walls, you still take alot of losses fighting ON the walls as the attacker. Anyway i would defently like to hear how you guys are winning your seige battles? i mean sending good units to seize the towers was something i been doing since RTW but it seems much much harder now, any ideas?
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