I've come up with these:

General traits:

TourneyKnight 1/2/3/4/5
1: Tourney Entrant +1 Chivalry
2: Fair Jouster +1 Chiv, +1 Cavalry command
3: Good Jouster +2 Chivalry, +1 Cavalry command
4: Knight of Renown +2 Chivalry, +1 Authority, +2 Cavalry command
5: Tourney Champion +3 Chivalry, +2 Authority, +2 Cavalry command

Intelligent 1/2/3
1: Smart +1 Command, 2% tradebonus, 2% taxbonus
2: Intellligent +2 Command, 5% tradebonus, 5% taxbonus
3: Genius +2 Command, 10% tradebonus, 10% taxbonus

Handsome 1/2/3/4
1: Handsome +1 Popularity
2: Physically Attractive +2 Popularity
3: Striking to Behold +1 Authority, +3 Popularity
4: Physically Flawless -1 Command, +2 Authority, +4 Popularity; title "the Handsome"

Prim 1/2/3
1: Proper Morals +1 Authority, +20% bribecost, +1 Unrest, +1 Law
2: Prim +2 Authority, +30% bribecost, +2 Unrest, +2 Law
3: Holier than Thou -1 Command, +2 Authority, +40% bribecost, -1 Squalor, +3 Unrest, +3 Law

GoodCommander 1/2/3/4/5
1: Promising Commander +1 Command
2: Aspiring Commander +2 Command
3: Proven Commander +3 Command
4: Great Commander +4 Command
5: Legendary Commander +5 Command, title "the Mighty"

GoodAttacker 1/2/3/4/5
1: Promising Attacker +1 Command
2: Confident Attacker +2 Command
3: Strong Attacker +3 Command
4: Excellent Attacker +4 Command
5: Legendary Attacker +5 Command, title "the Attacker"

GoodAdministrator 1/2/3
1: Budding Bureaucrat +3% taxbonus, +1 Law
2: Skilled Bureaucrat +5% taxbonus, +2 Law
3: Superb Administrator +10% taxbonus, +3 Law

Cultured 1/2
1: Cultured +1 Popularity
2: Very Cultured +1 Authority +2 Popularity

Brave 1/2/3/4/5
1: Brave +1 troopmorale
2: Dauntless +2 troopmorale
3: Courageous +3 troopmorale
4: Inspirationally brave +1 Authority, +4 troopmorale, title "the Brave"
5: Has no Fear +2 Authority, +2 troopmorale, title "the Fearless"

BattleChivalry 1/2/3/4/5
1: Fair Fighter +1 Chivalry
2: Noble in Battle +2 Chivalry
3: Bastion of Chivalry +3 Chivalry, title "the Chivalrous"
4: Champion of Honor +4 Chivalry, +1 Authority, title "the Champion"
5: Saint of Battle, +5 Chivalry, +2 Authority, title "the Saint"

BattleDread 1/2/3/4/5
1: Winning First +1 Dread
2: Cruel and Cunning +2 Dread
3: Merciless Mauler +3 Dread, title "the Mauler"
4: Field Tyrant +4 Dread, +1 Authority, title "the Tyrant"
5: Warlord of Terror +5 Dread, +2 Authority, title "Lord of Terror"

BattleScarred 1/2/3/4
1: Marks of War +1 Authority, +2 Hitpoints
2: Scarred +1 Authority, +4 Hitpoints
3: Terribly Scarred +2 Authority, +6 Hitpoints
4: Brutally Scarred +2 Authority, +8 Hitpoints

HarshJustice 1/2/3
1: Hard Justice +1 Unrest, +2 Law
2: Harsh Justice +2 Unrest, +4 Law
3: Severe Justice +1 Dread, +3 Unrest, +6 Law

Just 1/2/3
1: A Sense of Justice +1 Chivalry, +1 Law
2: Just +2 Chivalry, +2 Law
3: +3 Chivalry, +3 Law, title "the Just"

InspiringSpeaker 1/2/3
1: Can Tell a Tale +1 Law
2: Great Speaker +1 Law
3: Inspirational Speaker +2 Law, title "the Saint"

HighPersonalSequrity 1/2/3
1: Mindful of Risks +1 Security
2: Healthy Caution +2 Security
3: Morbidly Mortal +4 Security

Loyal 1/2/3/4
1: Generally Loyal +1 Loyalty
2: Loyal +1 Chivalry, +2 Loyalty
3: Very Loyal +2 Chivalry, +3 Loyalty
4: Loyal Beyond Question +3 Chivalry, +4 Loyalty

Upright 1/2/3
1: Honest +1 Loyalty, +100% bribecost, +2 Law
2: Trustworthy +2 Loyalty, +200% bribecost, +4 Law
3: Utterly Immaculate +3 Loyalty, +300% bribecost, +6 Law, title "the Honest"

VictorVirtue 1/2/3
1: Renowned Victor +1 Authority, -1 Security, +1 Popularity
2: Famous Victor +2 Authority, -1 Security, +2 Popularity
3: Conquering Herp +3 Authority, -2 Security, +3 Popularity, title "the Conqueror"

RhetoricSkill 1/2/3
1: Well Spoken +1 Authority
2: Stylish Debater +2 Authority
3: Prone to Rhetoric -1 Authority

TacticsSkill 1/2/3
1: Promising Tactician +2 Ambush Command, +10% movement points
2: Tactically Sound +2 Ambush Command, +15% movement points
3: Tactician +4 Ambush Command, +20% movement points

Noctophilia 1/2/3
1: Likes the Dark +1 Night Command
2: Effective at Night +2 Night Command
3: Nocturnal +3 Night Command

AcademyTrained 1/2
1: Academy Trained +1 Command
2: Officer Training +2 Command

Austere 1/2/3
1: Severe +100% bribecost, +2% taxbonus
2: Austere +1 Loyalty +200% bribecost, +5% taxbonus
3: Severly Austere +2 Loyalty +300% bribecost, +10% taxbonus

HaleAndHearty 1/2/3
1: Healthy +2 hitpoints
2: In Good Health +4 hitpoints
3: Bastion of Health +6 hitpoints, increased chance of having children

GrowingConviction 1/2/3
1: Growing Conviction +1 Piety
2: Strengthened Resolve +2 Piety
3: Feeling Invulnerable +3 Piety