Results 1 to 6 of 6

Thread: Agent Movement Points with Crusades (Bug or Feature?)

  1. #1
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Agent Movement Points with Crusades (Bug or Feature?)

    Crusades lose their extended movement points if an agent joins them. Consequently, there is no way to get agents (for example, priests) to the Crusade target province along with the Crusade itself unless one agrees to losing extra speed boost, which (I have not tested this) might result in desertions due to slow progress towards the target. Seems like a bug to me. If it is a feature, I guess, CA wants us to send priests to the Crusade target province before the Crusade has been started.

  2. #2

    Default Re: Agent Movement Points with Crusades (Bug or Feature?)

    Were the agent(s) in the stack when you joined the crusade ? Any unit joining the crusade would result in the loss of the movement bonus, but it would be silly if agents couldn't join (have the little cross).

  3. #3
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Agent Movement Points with Crusades (Bug or Feature?)

    Yes, I had two priests, a diplomat and two spies join the crusade when it was formed. There was no "little cross next to them" though. I discovered the bonus was not there when I disembarked the party on a coastline. The agents were thrown out separately and joining them back into the Crusade stack resulted in obvious movement bonus loss.

  4. #4
    Bland Assassin Member Zatoichi's Avatar
    Join Date
    Jul 2004
    Location
    London
    Posts
    438

    Default Re: Agent Movement Points with Crusades (Bug or Feature?)

    There is a solution to this:

    Select the crusader army with the agent in and press 'Cntrl A' on your keyboard - this should give you back your full movement points. Well, it worked for me.

    This also works with fleets - it seems to be a throwback to RTW, where fleet movement was reduced by embarking units that had used up most of their movement points, meaning the fleet couldn't move far. Cntrl A on the fleet and hey presto, your fleet movement points are back to full (but this did stop you being able to disembark your troops in the same movement).

  5. #5
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Agent Movement Points with Crusades (Bug or Feature?)

    Interesting. Will try that. Thanks.

  6. #6
    Signifer, Cohors II Legio II Member Comrade Alexeo's Avatar
    Join Date
    Sep 2005
    Posts
    291

    Default Re: Agent Movement Points with Crusades (Bug or Feature?)

    I'd say it's probably more of a bug than a feature, but not a particularly critical one either.
    Signifer Titus Vorenus
    Cohors II Legion II
    Triana Fortis


    http://www.geocities.com/tuccius2112...ianaindex.html

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO