Having played the M2TW campaign now, it seems to me that the campaign AI is still suicidal and stupid. It may be better at apologising for its stupidity now, though, which is a great thing, and more agreeable than completely and utterly refusing to make any deals with you ever, but the old pattern is still there where even though it has 1 province and 200 peasants and you own most of Europe and could crush anyone else on the map it will siege one of your provinces, or more frequently the AI navy will blockade one of your ports or try to assassinate someone insignificant even if you've been allies for 150 turns.
The AI navies still seem to sail around at random and whenever they touch one of your ports they blockade it....or at least that's what it seems like.
The AI still sends multiple one-unit stacks around instead of knowing what to do with the armies.
The AI's army composition is usually 1/2 crossbows, 1/4 siege equipment and some rubbish melee troops, which is both easy and extremely tedious to beat.
It also seems to lack the ability to garrison, and frequently tries to siege my full-stack citadels with 1 general's unit and some archers.
Here is a typical campaign:
1) I play peacefully, building up my cities and armies.
2) Some AI neighbour (probably an ally) attacks one of my cities. Things seem like they will be exciting.
3) I beat my enemy and back to more peace.
4) Another AI neighbour (Once again, probably an ally) comes up and blockades my port
5) I beat that enemy and back to more peace.
6) Return to step 4.
I don't have to declare war once to win the campaign because the AI is suicidal.
I am impressed with the battlemap AI, especially how the enemies retreat stage by stage in city/castle assaults, and I can't wait to try out the battlemap AI on VH after hearing that it apparently gets more intelligent now instead of unrealistic bonuses, but does anyone else think that the same old pathetic campaign AI still exists from RTW?
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