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Thread: Getting armor, weapon and valor upgrades via retraining

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  1. #1
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    There seems to be a random bug with the upgrades for armor and experience of newly recruited units. As Spain, I can recruit almughavars with 1 experience if I have a big enough barracks at a castle. I recruit 3 of them. They come out with 0 exp. I retrain all 3. 2 of them now have 1 xp, one does not, but I was charged for all 3 upgrades. I retrain the 1 again. It still has no experience. I retrain the 1 a third time, and now finally it gets the 1 xp it was supposed to have at the start. I've ordered 3 units to retrain for armor upgrades when they were at full strength, and not gotten any, or only gotten 1 or 2 units with the upgrades. I can't depend on it working. However, retraining to restore the unit to full strength works perfectly.
    Age and treachery will defeat youth and skill every time.

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    Yeap, that's it. I've posted a link to this thread in the bug list. I'll eventually summarise the findings and repost in the bug list, but if anyone else wants to go ahead and do so, just please include my findings in it as well.

    This is one that needs fixing (as do many other 'important' things) but as no one yet knows what causes the bug it may be hard to fix.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  3. #3
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    Based on my observations, the armor values for the various levels runs as such:

    Unarmored = 0 armor : Most militias, musketeers, Tercio Pikemen, arab units
    Padded = 4 armor : Italian militia, Jinetes, other light cavalry
    Light Mail/Splint = 5 armor : Mailed Knights, various swordsmen, Moorish miltia
    Heavy Mail/Splint/Breastplates = 7 armor : Feudal Knights, SAPs, bodyguards
    Partial Plate = 8 armor : Chivalric Knights
    Full Plate = 9 armor : Late Bodyguards
    Advanced Plate = 11 armor : Gendarmes, Gothic Knights

    The most important jump is from unarmored to padded armor. It's a whopping 4 points. If you upgraded an unarmored unit to padded instead, it only gives 1 armor. Kind of lame really. There's also 2-point jumps from light mail to heavy and from full plate to advanced.

    Say you take a unit of spear miltia and upgrade it 3 times to heavy mail. The graphic ingame shows them with shiny new helmets, steel breastplates/leggings and chainmail. But their armor reads as only 3. Take a unit that comes with padded armor when first recruited, like Italian spear militia. It starts off with 4 armor. Upgrade it 2 times to heavy mail as well. The same shiny helmets and armor. But they at least have a respectable 6 armor (it's still 1 less than they should be getting).

    Some units are even more messed up. Tercio pikemen and musketeers/arquebusiers start of unarmored and their first upgrade level is not padded, it's light mail. So I upgrade them, expecting at least 2 armor, +1 for padded and +1 for mail. I only get 1 armor. With heavy mail and an identical appearance on the battlefield to fully upgraded pikemen, the elite Tercio pikemen have 2 armor compared to 3. I love using Tercio pikemen, but they take hideous casualties because their armor is so bad. I love using musketeers too, and if they had 5 armor like they are supposed to with the light mail upgrade then they could really press their advantage against enemy missile troops (their bullets would ignore enemy armor while their own modest armor protects them from return fire). As it is, however, unarmored troops (most city troops and advanced units) are unfairly gimped because the upgrade system doesn't take the huge jump from unarmored to padded into account, leaving a gap in armor protection between them and castle units (that mostly come with correct armor values) that they cannot close.

    Please report this as a bug. I tried over at TWC but they are having problems with the site. A good temporary fix would be to simply give all unarmored units 3 armor to close the gap at the start, although it will not fix the light to heavy mail gap or the full to advanced plate gap.

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    Tragic.

    Unarmored 0 is fine, but the jump to padded should be 4, and so on.

    You report this is the bug thread on top of the forum, it's a sticky.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  5. #5

    Default Re: Getting armor, weapon and valor upgrades via retraining

    I tried to post this on http://p223.ezboard.com/fshoguntotal...cID=9646.topic

    but maybe you could try to bump that and explain with your better english what i meant :)

  6. #6
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    No account with them, unfortunately. Copy my post and paste.

  7. #7

    Default Re: Getting armor, weapon and valor upgrades via retraining

    Ok done, and linked them this thread :) Lets hope some one will give us attemption...

    Anyway... you said a fast fix would be to give unarmored units 3 base armor to start, so with upgrade there will be less gap betwen grafical skin and real stats :)
    Maybe give it to semi professional troop like militia, and leave peasants without armor at all

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