Tragic.
Unarmored 0 is fine, but the jump to padded should be 4, and so on.
You report this is the bug thread on top of the forum, it's a sticky.
Tragic.
Unarmored 0 is fine, but the jump to padded should be 4, and so on.
You report this is the bug thread on top of the forum, it's a sticky.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
I tried to post this on http://p223.ezboard.com/fshoguntotal...cID=9646.topic
but maybe you could try to bump that and explain with your better english what i meant :)
No account with them, unfortunately. Copy my post and paste.
Ok done, and linked them this thread :) Lets hope some one will give us attemption...
Anyway... you said a fast fix would be to give unarmored units 3 base armor to start, so with upgrade there will be less gap betwen grafical skin and real stats :)
Maybe give it to semi professional troop like militia, and leave peasants without armor at all
Peasants can have padded armor too, so might as well give them 3 armor too.
Wouldn't it be doable once we have the unpacker to mod each armor upgrade to provide the right base armor stat, and multiply the upgrade cost by the actual number of points if gives as well ? (eg if +1 armor costs 50 florins, then upgrading militia to padded = 200 florins)
Anything wrong ? Blame it on me. I'm the French.
I sort of doubt it. I think the armor upgrade system just adds 1, 2, or 3 to the base value. What will be possible is to change the base value, so the unarmored units can be given a base value of 3, which with upgrades should bring things more or less into line, although it will make them a little tougher than they should be in their unarmored state.
Age and treachery will defeat youth and skill every time.
Bookmarks