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Thread: Getting armor, weapon and valor upgrades via retraining

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  1. #1

    Default Re: Getting armor, weapon and valor upgrades via retraining

    Ok done, and linked them this thread :) Lets hope some one will give us attemption...

    Anyway... you said a fast fix would be to give unarmored units 3 base armor to start, so with upgrade there will be less gap betwen grafical skin and real stats :)
    Maybe give it to semi professional troop like militia, and leave peasants without armor at all

  2. #2
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    Peasants can have padded armor too, so might as well give them 3 armor too.

  3. #3
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    Wouldn't it be doable once we have the unpacker to mod each armor upgrade to provide the right base armor stat, and multiply the upgrade cost by the actual number of points if gives as well ? (eg if +1 armor costs 50 florins, then upgrading militia to padded = 200 florins)
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  4. #4
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    I sort of doubt it. I think the armor upgrade system just adds 1, 2, or 3 to the base value. What will be possible is to change the base value, so the unarmored units can be given a base value of 3, which with upgrades should bring things more or less into line, although it will make them a little tougher than they should be in their unarmored state.
    Age and treachery will defeat youth and skill every time.

  5. #5
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    I'm not sure either, having never modded myself, but I figure that if each unit can only get such and such upgrades, from *here* to *there*, and also given the fact that each armor level has it's own appearance, then each armor type must be defined somewhere, and its properties hopefully are open to modification.
    If there's a line of code somewhere that states "if militia is upgraded once then give militia padded_militia skin", it probably can be turned into "if militia is upgraded once then give militia padded skin and +3 def", no ? Anyone with Rome/MTW modding experience (or anyone from CA, but that's asking for much ) around to answer that kind of technical stuff ?

    That's the only way I can think of to change things in a satisfying manner... While I certainly want plate-clad militia to stand fire as well as plate-clad knights, and am excited by the possibilities it entails, I do *not* want peasants and militia to withstand any kind of fire when they are buck naked.

    Besides, giving naked units a base armor of 3 doesn't adress the problem of later militias that go from naked to half-plate in one go... And giving *those* chainmail-like base armor when they're naked won't do either.
    Anything wrong ? Blame it on me. I'm the French.

  6. #6
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    Well, I'm basing this off RTW, but in that game there was a file down in the data folder called export_descr_unit.txt, which contained the specifics on every unit in the game. It had weapon stats, amount of ammo carried, attack rating, armor rating and type (flesh, leather, metal - metal gave penalties in desert), defensive skills and so forth. So it's very easy to go in, find the line for Spanish Pikemen (or whatever the game file refers to Tercio Pikemen as ) and change their armor from "0, flesh" to "3, flesh" and let the game engine take care of the upgrades from there. However, in the corresponding file for buildings, I don't recall there being a way to modify the amount of armor that could be given.
    Age and treachery will defeat youth and skill every time.

  7. #7
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    Yes, but I believe things might work differently in M2, because a unit starting with flesh armor and sounds will use metal sounds when upgraded to say chainmail (if I'm not mistaken, to be honest I haven't payed attention to this sort of thing while playing. I will now ), whereas in RTW armor upgrades didn't change the type of armor worn at all, it was a much more generic system...

    Guess we'll know for sure when the Holy Grail, I mean the patch+unpacker, is available
    Anything wrong ? Blame it on me. I'm the French.

  8. #8
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Getting armor, weapon and valor upgrades via retraining

    I'm not sure either, having never modded myself, but I figure that if each unit can only get such and such upgrades, from *here* to *there*, and also given the fact that each armor level has it's own appearance, then each armor type must be defined somewhere, and its properties hopefully are open to modification.
    If there's a line of code somewhere that states "if militia is upgraded once then give militia padded_militia skin", it probably can be turned into "if militia is upgraded once then give militia padded skin and +3 def", no ? Anyone with Rome/MTW modding experience (or anyone from CA, but that's asking for much ) around to answer that kind of technical stuff ?

    That's the only way I can think of to change things in a satisfying manner... While I certainly want plate-clad militia to stand fire as well as plate-clad knights, and am excited by the possibilities it entails, I do *not* want peasants and militia to withstand any kind of fire when they are buck naked.

    Besides, giving naked units a base armor of 3 doesn't adress the problem of later militias that go from naked to half-plate in one go... And giving *those* chainmail-like base armor when they're naked won't do either.
    Anything wrong ? Blame it on me. I'm the French.

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