I was thinking about mod ideas and came up with the idea of adding together two of my favorite games.
Colonization and M2TW seem quite compatible to be used in a modding project.
A map of the entire Americas.
Cities representing the colonies of the Europeans.
Castles representing native villages.
The Papacy as the Europeans Homeland
Politicians spread "independence" which causes the Homeland to become discontent with them.
Homeland Agents spreading "loyalty"
(some script must be implemented that works with independence and loyalty to indicate the moment the battle for independence begins)
Special buildings which are removed after construction (that should be possible) representing taxes to the Homeland which requires a port (of course).
Conquered "villages" can be used to recruit natives (who will have a large terrain advantage)
Higher tier buildings cause more feelings of independence.
Three tiers of roads with the ultimate being railroads (almost instantaneous travel amongst them)
the Colonist will start with expensive and efficient units, while the natives have cheaper units available.
Technology for both factions will improve over time through events, as well as buildings.
Anyways, that's the idea, what do people think ?
Dingo
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