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    Default Re: Colonization: Total War

    I believe pike and musket total war has a focus on colonisation. Anyway my comments about your ideas:
    I was thinking about mod ideas and came up with the idea of adding together two of my favorite games.

    Colonization and M2TW seem quite compatible to be used in a modding project.

    A map of the entire Americas.

    Cities representing the colonies of the Europeans.
    Castles representing native villages.

    The Papacy as the Europeans Homeland

    Politicians spread "independence" which causes the Homeland to become discontent with them.
    Sounds possible through religion but it all depends on what the religion hardcode is
    Homeland Agents spreading "loyalty"
    I dont really understand whats happening there...
    (some script must be implemented that works with independence and loyalty to indicate the moment the battle for independence begins)

    Special buildings which are removed after construction (that should be possible) representing taxes to the Homeland which requires a port (of course).
    Removal of buildings through script is unfortunately impossible (at least in RTW it is)

    Conquered "villages" can be used to recruit natives (who will have a large terrain advantage)
    Large terrain advantage? Please explain more? Do you meen they get expert at hiding in woods trait or they move faster or get a combat bonus in their homelands? I think it would be better just to keep their stats the same and not allow them to board ships.
    Higher tier buildings cause more feelings of independence.
    I'd do it through religion but again youd need to see what the hardcode limit for religions is
    Three tiers of roads with the ultimate being railroads (almost instantaneous travel amongst them)
    Now that sounds hard to do....
    the Colonist will start with expensive and efficient units, while the natives have cheaper units available.
    ....
    Technology for both factions will improve over time through events, as well as buildings.
    What do you meen through buildings? Buildable technology? I know units can be added through scripting but im not sure about buildings. My guess is youd probably run into a hardcoded limit somewhere if you try and make things too dynamic
    Anyways, that's the idea, what do people think ?
    I think id want to see a timeline before i start making any decisions. I assume from the above its focused on America from when the spanish come to 1900(you mentioned railroads)? Im not really interested in American stuff but sounds interesting though
    Last edited by Darkarbiter; 11-23-2006 at 10:05.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
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