I'm using 2 turns/year and I'm happy with it, I decreased a lot the base farming in the descr_regions.txt (ex 9 became 3 and 4 to 1) and gave just 2000 florins to all factions as king's purse plus I used the script used by the Deus Lo Vult mod to give additional 5000 florins to each factions which rules less than 3 regions when it's going broke (less than 6000 florins in the coffer).
This till waiting for the unpacker because I couldn't edit the cost of the units and agents and most factions went broke.
I also almost halved the diplomatic relationships between the factions trying also to make muslims and orthodox more unit (gave a 0.1 for their interrelaction). BUT I also changed the descr_win_conditions so England out of example should get Dublin, Edinburugh and Paris and 10 regions in short, the same plus Jerusalem and 15 regions in long. The result is that the factions behave a lot more historically.
Another change is a great injection of cash to the slave faction and I also gave them more units in the starting rebel settlements to avoid the rush to catch them all and after about 60 years some of them are unconquered still (which is good imho). Plus I also slightly increased the chance to have brigands wandering around.
Another editing I made was giving french and byzantine generals a loyal_starter of -1 (because historically they had a very rebellious nobility) but I still have to notice some rebellious general wandering around, so it seems to not work (bad).
Anyway the outcome right now it's the HRE being vassal of Milan and reduced to 3 regions, the byzs are keeping their regions pretty well, Venice expanded historically managed to capture Budapest too in one of the many eastern wars (Crete was assigned to the Byzs, just in 1300 Crete was venetian bah).
Problems: AI is behaving well, playing as Scots England didn't assault me until I was weakened by a lost assault on Wales (hehehe effect of having more rebel troops) but it continue to trying to assault Dublin from Wales because it's their nearest region now but not noticing there's NOT a landbridge there.
Same with England-France, not having a landbridge between England and Norther France prevents England to expand in the right way.
Unfortunately till the unpacker I cannot edit the siege duration to reflect timescale, to increase the effectiveness of fortifications (middle-age warfare in the western lands was a siege affair mostly, if you wanna have field battles go crusade in the east were the missile cavalry rules). It's completely ridiculous my byzs could subjugate the west with missile cavalry units storming settlements with quick sieges waiting the defenders to sort out just to be slaughtered with arrows (passive AI).
I know most of ppl don't like siege battles and it has been said that the quickness of when the walls come down represents the continuos work of the siege engines during the turns, BUT, in terms of abstraction, the settlement represents ALSO all the castles, keeps and other fortifications scattered through the region so it's silly for a region like say Bologna (where I live) where there was a castle upon each hill to be taken in 2 years because the attacker has some ballistas.
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