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  1. #1
    Zombie JFK Member Chuffy's Avatar
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    Default Re: Crazy long Campaign requirements

    Yeah, capture 45 provinces and a particular city...haven't I played this game before?

    Didn't I get bored of this game because of the idiotic victory conditions?

    Oh thats right! I did!

    Thats also why I'm only playing short campaigns.
    I am King of Rome, and above grammar.

  2. #2
    Member Member Lord of the Isles's Avatar
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    Default Re: Crazy long Campaign requirements

    You could play till it's clear you are going to reach the victory conditions. Or till a faction reaches 30 or whatever. Or till a certain date and the leading faction in the graphs wins. Or play the short campaign.


  3. #3

    Default Re: Crazy long Campaign requirements

    I'm a bit miffed that conquest is the only way to win the game, and I do feel they've missed a trick. I would like to see either Civ style multiple victory conditions or even an EU2 style points system that would make development, diplomacy and production contributing factors along with conquest.

    That said, I'm still loving the game. However, I think that without Glorious Achievements or some equivalent it might lose a bit of re-playability.

  4. #4
    I wanna be a real boy! Member chunkynut's Avatar
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    Default Re: Crazy long Campaign requirements

    Ok, seems like people don't like the idea that things are difficult to do ... there are other difficulty levels and you don't have to complete the game, only attempt to.

    And it's not a linear game, you may try to expand in any way you wish, if catholic excom your way through with no thought to religion, god forbid you try a peaceful campaign defending your borders. Role play is not everyones cup of tea but you can still make a decision to play the game in a certain way if you wish.

    In my campaign (first one) I think I have about 60 turns left to take 12 regions and Jerusalem (have antioch and adana in the middle east), I may well do it, especially if I can get a vassal or 2 but the damn mongols came south and took the whole of the levant.

    Why is it necessary to complete the objective if you can't? There is not a specific advantage to doing so as you unlock the nations you conquer as you do so, not through victory conditions.

  5. #5

    Default Re: Crazy long Campaign requirements

    We'll probably find that they are in there, just turned off for now as they didn't have time to balance them all.

    Expect a lot of things like that to turn up once the un-packer arrives.

    Also bearing in mind the existing goal-based mission objectives that the potential for modding in much longer term goals, and very specific ones, is possibly enormous: there seems no reason not to assume that you can set a 100 year goal to capture X city, build a huge cathedral or convert all of Jerusalem to Catholicism (or all of England to Muslim).


    Combine the short-term goal objectives of specific regions into a long-campaign and add in specific goals from the council of nobles )or whatever you decide to rename it, or even add a new goal setter using the Guild-goal options) and - Voila! - a FAR greater potential for modded options that MTW ever possessed in its wildest dreams.

    Certainly the release version is lacking in many areas, but don't overlook the massive potential.
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