Results 1 to 28 of 28

Thread: Units not in the game that should be?

  1. #1
    Pining for the glory days... Member lancelot's Avatar
    Join Date
    Aug 2003
    Location
    Land of Hope & Glory
    Posts
    1,198

    Default Units not in the game that should be?

    Good day forumites...A quick question for you history buffs.

    Are there any unit types that are currently not in the game that most certainly should be? Especially regarding the Byzantines...

    Cheers.
    "England expects that every man will do his duty" Lord Nelson

    "Extinction to all traitors" Megatron

    "Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson

  2. #2
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Units not in the game that should be?

    [Armchair historian mode on]

    The Byzantines lack a kind of heavy spearman (skutatoi?) - big round shield, long spear, mail vest. They protected the foot archers and formed a base for the cavalry-heavy Byzantine army.

    In the same vein - and fully filling the same function on the battlefield - the English really need a "spear" armed dismounted knight (or rather one with a cut down lance). It was the ability of these chaps to see off a cavalry charge that made the French knights start to dismount over the course of the HYW - as indeed other English knights routinely did in the Wars of the Roses.

    These are the two big omissions that strike me, because they have such a major (and perverse) effect on the relative strengths and weaknesses of the armies concerned. It's strange why CA model the Byzantines and English as being weak at receiving a cavalry charge, as this was one of the things they had evolved to excel at (providing the base necessary for their archers to be effective against powerful cavalry-heavy foes).

    I guess the omission stems from the artificial sword vs spear "rock-paper-scissors" thing TW has going. In reality, the skutatoi and anti-cav English men-at-arms were not distinct units from the sword-armed Byzantine infantry and dismounted English knights depicted in the game. Medieval melee troops usually had spears/polearms and swords (and often more), and could switch between them as desired.

    [Armchair historian mode off]

  3. #3
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: Units not in the game that should be?

    Byzantine spearmen are close to Skutatoi. Close as your gonna get without modding. Funning thing is I've seen 2 descriptions of Skutatoi 1 has them wearing textile armour with a felt helemt. The other has them with a lamellar cuirass between 2 textile layers.

    The only thing I see them missing is Stratiotai. Which I think I saw in the Venician roster.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  4. #4
    Pining for the glory days... Member lancelot's Avatar
    Join Date
    Aug 2003
    Location
    Land of Hope & Glory
    Posts
    1,198

    Default Re: Units not in the game that should be?

    Interesting info, thanks.

    Whats the deal woth Stratiotai?

    Also what happened to that Pronoial ailagion unit (sp???) from MTW1?

    I remember someone ages ago mentioning Tagmata...is that a formation or a unit?
    "England expects that every man will do his duty" Lord Nelson

    "Extinction to all traitors" Megatron

    "Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson

  5. #5
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: Units not in the game that should be?

    Stratiotai are post 4th crusade kataphractoi/lancers.

    Tagmata were an evolution of the Comitetenses and Palantinae forces. They full time soldiers stationed around Constantinople. Each was about 4000 (on average but the varation was given as 1000-6000) strong. There were about 6-8 each of cavalry and infantry. I've read 3 articles about and each translated the name "Tagmata" as a different modern formation. Battalion, regiment, and brigade were all used. I'd use regiment or brigade personally.

    As for Pronoial ailagion I think that much like the schimitar swinging tunic wearing byz-inf from MTW they tossed it. But the description of the new Byz-cav ascribes those men as having pronoial land grants, the new byz-inf too.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  6. #6
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
    Join Date
    May 2006
    Location
    Writing the book, every day...
    Posts
    1,986

    Default Re: Units not in the game that should be?

    Lowland nobles for the Scots. They have Highland Nobles, so why not Lowland ones? Lowland Nobles of course, would fight in a much different way, as they had contact with other forms of warfare (Welsh, Norman, etc.)

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  7. #7

    Default Re: Units not in the game that should be?

    War wagons. They were mentioned in an IGN preview but from what I can tell are absent from the game.

  8. #8
    Voice Crying in the Wilderness Member Bullethead's Avatar
    Join Date
    Aug 2002
    Location
    Wakefield, LA
    Posts
    164

    Default Re: Units not in the game that should be?

    Quote Originally Posted by IrishArmenian
    Lowland nobles for the Scots. They have Highland Nobles, so why not Lowland ones? Lowland Nobles of course, would fight in a much different way, as they had contact with other forms of warfare (Welsh, Norman, etc.)
    In my family tree, at least, "Lowland Noble" translates as a sheep-rustling, thatch-burning Border reiver with a larger gang of thugs than most of his neighbors and a small stone tower to live and stash his loot in. Getting more than a couple such men together in close proximity rarely worked out for the good, because most were at perpetual blood feud with their peers. So I can see not having units of these guys but just Border cav units, each one representing one "noble's" gang.
    -Bullethead

    In wine there is wisdom, in beer there is strength, in water there is bacteria

    And by chance, if the enemy routs, you come upon some nubile nymph or doxy that strikes your fancy, remember: Hands off! Rank has its privileges. I pick first! - Ferrano the Chivalrous, Conqueror of Marakesh

  9. #9

    Default Re: Units not in the game that should be?

    Quote Originally Posted by Furious Mental
    War wagons. They were mentioned in an IGN preview but from what I can tell are absent from the game.
    I second that.

  10. #10
    WAB Resident Historian Member Kansas Bear's Avatar
    Join Date
    Nov 2006
    Location
    Tornado Alley
    Posts
    29

    Default Re: Units not in the game that should be?

    Quote Originally Posted by Bullethead
    In my family tree, at least, "Lowland Noble" translates as a sheep-rustling, thatch-burning Border reiver with a larger gang of thugs than most of his neighbors and a small stone tower to live and stash his loot in. Getting more than a couple such men together in close proximity rarely worked out for the good, because most were at perpetual blood feud with their peers. So I can see not having units of these guys but just Border cav units, each one representing one "noble's" gang.

    As descended from a border clan myself....
    From George MacDonald Fraser's book, "The Steel Bonnets". Most border clans had invoked a "hot trod" to recover stolen cattle/property. Commonly using cavalry(of the light variation) to hunt down the reivers.

  11. #11
    Member Member Burakius's Avatar
    Join Date
    Oct 2006
    Location
    Holland
    Posts
    73

    Default Re: Units not in the game that should be?

    Legendary generals. Im talking Saladin, Fatih Sultan Mehmed, Richard Lionheart, Vladimir Dracula etc. That kind of stuff.

    And maybe some extra units. ( cant think up of extra units)

  12. #12

    Default Re: Units not in the game that should be?

    +1 for legendary generals/kings/crusaders. Joan of Arc, Charles Martel, Du Guesclin, Godfroy de Bouillon...

  13. #13

    Default Re: Units not in the game that should be?

    the point about spear-armed english knights is good, from what ive read they used short spears, and indeed, without spears, how could they receive french cavalry charges with any luck?

  14. #14
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: Units not in the game that should be?

    What I usually hear, ad infintium, is that by the 13th century when a knight dismounted he forsook any sort of spear for a pole-axe. A great all rounder weapon. Capable of fighting cavalry, including recieve the charge. Dismounted English knights have such pole-axes.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  15. #15

    Default Re: Units not in the game that should be?

    I miss naphta throwers (didn't play/fight the moors, maybe there are some ?)

  16. #16
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: Units not in the game that should be?

    This time they are only for Muslim factions, and called Naffatun.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  17. #17

    Default Re: Units not in the game that should be?

    Is it just me or did they forget to put Japan and China into M2TW? Where are the Huns? It seems kind of mysterious as to why their no where to be found. China had a crazy kind of cross bowman during the middle ages called a Chu Ko Nu that could shoot multiple bolts at once. They were short ranged weapons but could decimate legions of troops that were advancing. I also miss the large mass of different unique mercenary units you could find throughout the lands, maybe I just havent found the right place but I can only seem to recruit mercenary spearmen/crossbowmen/frankish knights. Where are the woodsmen and barbarians with the taunt special abilities? I miss this from RTW

    As for special characters:
    William Wallace, Genghis Khan, Barbarossa, Attila the Hun, El Cid

  18. #18
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: Units not in the game that should be?

    Kerns and Gallowglasses are in Scotland and Ireland. Welsh longbowmen and speamen too. In the low countries you can get Flemish pikemen, Swiss pikemen in Switzerland. Bulgarian brigands are all over the balkans, slav spearmen and archers as well. Alan cavalry, Cuman horse, Turkomans, Armenian cavalry, and archers in Asia minor. You can recruit some crusader units without a crusade around Rome. These are the none generic mercs I've come across.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  19. #19

    Default Re: Units not in the game that should be?

    I want the mighty knights who say Ni !

  20. #20
    Sacrelicious Member Rameusb5's Avatar
    Join Date
    Oct 2004
    Location
    Cincinnati, Ohio USA
    Posts
    126

    Default Re: Units not in the game that should be?

    Quote Originally Posted by Spendius
    +1 for legendary generals/kings/crusaders. Joan of Arc, Charles Martel, Du Guesclin, Godfroy de Bouillon...
    While I also would like to see "legendary" characters pop up, Charles Martel died about 300 years before this game's time period. He was Charlemagne's Grandfather.


    He was also probably the most influental person in Western History. Without him, Christianity would be a long lost (or extremely minor) religion.
    Rameus

  21. #21
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Units not in the game that should be?

    Quote Originally Posted by Werner
    Is it just me or did they forget to put Japan and China into M2TW? Where are the Huns?
    Well... Why weren't all of Asia and Africa in Rome? Constraints on the gameworld... as simple as that.
    And what goes to the Huns... I don't think that people who were around in the 3-400s will fit too well.

    The Pronoiai Allagion from MTW are sorely missing in my opinion. They were the lighter, faster version of heavy cavalry for the Byzantines (compared to the Kataphracts). I suppose the Byz Lancers have been thrust into that position. But they can't match knights like the Pronoiai could. Like Feudal Knights these heavy cavalry were my favourites of MTW.

    Aside from them I miss a heavy spearman unit. A units that can match all but the best melee infantry in... well melee. Of course it should be more expensive that those. Be they knights or sergeants or men at arms, I care not. But a spearunit that are a viable meleeunit is something I miss, as merc and armoured spears are simply not strong enough for my tastes. I guess I miss the Armoured Spearmen of VI and Gothic Sergeants of vanilla. They were perfect for my tastes.

    Skutatoi... Hmm, yeah I guess I would like them.
    You may not care about war, but war cares about you!


  22. #22
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Cool Re: Units not in the game that should be?

    Quote Originally Posted by Kraxis
    Well... Why weren't all of Asia and Africa in Rome? Constraints on the gameworld... as simple as that.
    Constraints true, but he had a decent point buried in there. It *would* be nice to be able to create absolutely enormous campaign maps, bigger than the Mapus Mundi (sp?) mod for RTW. Being able to include all of Asia proper, europe, and northern africa would be utterly outstanding and make for a truly epic game. Of course this would affect the number of provinces, AI pathing, etc.. But it's still nice to dream.

    On topic, units I'd like to see in game:

    - Screaming naked cannibal whores
    - Graal Knights
    - Drive-by ballista wagons
    - Hordes of rabid assault poodles
    - Battlefield Ninjas
    - Oliphaunts armed with cruise missiles
    - All those other random fantasy units in the game that I thought were a lot of fun to use and added to the game variety but drove the purists absolutely batpoop insane.

    /me runs like hell

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  23. #23

    Default Re: Units not in the game that should be?

    - Screaming naked cannibal whores
    - Graal Knights
    - Drive-by ballista wagons
    - Hordes of rabid assault poodles
    - Battlefield Ninjas
    - Oliphaunts armed with cruise missiles
    - All those other random fantasy units in the game that I thought were a lot of fun to use and added to the game variety but drove the purists absolutely batpoop insane.
    -They came close enough in Alexander
    -They did exactaly than in BI
    -Again, didn't you get enough of the last expansion?
    -What?
    -They did that in STW, MTW, RTW, again in BI, and in M2TW(they have bows this time)
    -Again, they came close enough
    -OK, since when have the "purists" had ANY influence on this game?
    Last edited by hsimoorb; 12-02-2006 at 00:07.

  24. #24

    Default Re: Units not in the game that should be?

    Quote Originally Posted by econ21
    [Armchair historian mode on]

    In the same vein - and fully filling the same function on the battlefield - the English really need a "spear" armed dismounted knight (or rather one with a cut down lance). It was the ability of these chaps to see off a cavalry charge that made the French knights start to dismount over the course of the HYW - as indeed other English knights routinely did in the Wars of the Roses.
    [Armchair historian mode off]
    The British do have this with some of their dismounted knight units that have polearms. The problem is that there is a bug where once the cavalry charge is over, they don't attack any more and get slaughtered. This should be fixed in the patch.

  25. #25

    Default Re: Units not in the game that should be?

    Quote Originally Posted by Werner
    Is it just me or did they forget to put Japan and China into M2TW? Where are the Huns? It seems kind of mysterious as to why their no where to be found.
    It's just you. Because exactly when did the English, French or HRE fight the Chinese? I must have missed that part of my medieval history lesson. And the Huns were no longer around by 1080 - so you must have missed that part

  26. #26
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Units not in the game that should be?

    I would like to see Zirli Nefer type unit.

    A Janissary special force squad, employing a variety of weapons. Different men having different weapons. Musketeers, Archers, Swordsmen, Polearms all in the same mix with different secondary weapons too.

    Actually I'd like to see men at arms class (medium skill) units with different weapons, clubs, maces etc.

    I'd like to see a lot more detail in the heraldry on all sides. It's beautiful already but it makes you hunger for more.

    This is actually very easy to research. I can produce about 20 different Janissary heralds in about 10 minutes, probably less as it would take like 5 minutes of scanning, a minute of uploading, a minute of linkage and there you go. The same can be done for many, many of the units on all factions.

    I'd also like to see more detail on the female figures OFC ... and more sounds ... more movies !!! :P
    Last edited by Shahed; 12-02-2006 at 01:34.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  27. #27

    Default Re: Units not in the game that should be?

    What I don't understand is how some factions get gunpowder infantry and others don't....Scotland has no gunpowder infantry? France too? Maybe I just missed something.

  28. #28

    Default Re: Units not in the game that should be?

    To lars:about tagmata and stratiotai(info from steven runciman`s byzantine civilization)
    Tagmata were 4 diferent divisions
    1.ikanatoi
    2.vigla
    3.exkuvitarii
    4.sholes
    Each numbered about 1500
    The byzantine tactics in 8th-11th centure insisted on 8200 accompaning the emperor some of the came from the provinces and not from the tagmata
    As for the stratiotai i think(not sure) they were lightly armoured troops used by the venetians mostly in the former byzantines towns and were mostly local greeks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO