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Thread: Units not in the game that should be?

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  1. #1

    Default Re: Units not in the game that should be?

    the point about spear-armed english knights is good, from what ive read they used short spears, and indeed, without spears, how could they receive french cavalry charges with any luck?

  2. #2
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Units not in the game that should be?

    What I usually hear, ad infintium, is that by the 13th century when a knight dismounted he forsook any sort of spear for a pole-axe. A great all rounder weapon. Capable of fighting cavalry, including recieve the charge. Dismounted English knights have such pole-axes.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  3. #3

    Default Re: Units not in the game that should be?

    I miss naphta throwers (didn't play/fight the moors, maybe there are some ?)

  4. #4
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Units not in the game that should be?

    This time they are only for Muslim factions, and called Naffatun.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  5. #5

    Default Re: Units not in the game that should be?

    Is it just me or did they forget to put Japan and China into M2TW? Where are the Huns? It seems kind of mysterious as to why their no where to be found. China had a crazy kind of cross bowman during the middle ages called a Chu Ko Nu that could shoot multiple bolts at once. They were short ranged weapons but could decimate legions of troops that were advancing. I also miss the large mass of different unique mercenary units you could find throughout the lands, maybe I just havent found the right place but I can only seem to recruit mercenary spearmen/crossbowmen/frankish knights. Where are the woodsmen and barbarians with the taunt special abilities? I miss this from RTW

    As for special characters:
    William Wallace, Genghis Khan, Barbarossa, Attila the Hun, El Cid

  6. #6
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Units not in the game that should be?

    Kerns and Gallowglasses are in Scotland and Ireland. Welsh longbowmen and speamen too. In the low countries you can get Flemish pikemen, Swiss pikemen in Switzerland. Bulgarian brigands are all over the balkans, slav spearmen and archers as well. Alan cavalry, Cuman horse, Turkomans, Armenian cavalry, and archers in Asia minor. You can recruit some crusader units without a crusade around Rome. These are the none generic mercs I've come across.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

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  7. #7

    Default Re: Units not in the game that should be?

    I want the mighty knights who say Ni !

  8. #8
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Units not in the game that should be?

    Quote Originally Posted by Werner
    Is it just me or did they forget to put Japan and China into M2TW? Where are the Huns?
    Well... Why weren't all of Asia and Africa in Rome? Constraints on the gameworld... as simple as that.
    And what goes to the Huns... I don't think that people who were around in the 3-400s will fit too well.

    The Pronoiai Allagion from MTW are sorely missing in my opinion. They were the lighter, faster version of heavy cavalry for the Byzantines (compared to the Kataphracts). I suppose the Byz Lancers have been thrust into that position. But they can't match knights like the Pronoiai could. Like Feudal Knights these heavy cavalry were my favourites of MTW.

    Aside from them I miss a heavy spearman unit. A units that can match all but the best melee infantry in... well melee. Of course it should be more expensive that those. Be they knights or sergeants or men at arms, I care not. But a spearunit that are a viable meleeunit is something I miss, as merc and armoured spears are simply not strong enough for my tastes. I guess I miss the Armoured Spearmen of VI and Gothic Sergeants of vanilla. They were perfect for my tastes.

    Skutatoi... Hmm, yeah I guess I would like them.
    You may not care about war, but war cares about you!


  9. #9
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Cool Re: Units not in the game that should be?

    Quote Originally Posted by Kraxis
    Well... Why weren't all of Asia and Africa in Rome? Constraints on the gameworld... as simple as that.
    Constraints true, but he had a decent point buried in there. It *would* be nice to be able to create absolutely enormous campaign maps, bigger than the Mapus Mundi (sp?) mod for RTW. Being able to include all of Asia proper, europe, and northern africa would be utterly outstanding and make for a truly epic game. Of course this would affect the number of provinces, AI pathing, etc.. But it's still nice to dream.

    On topic, units I'd like to see in game:

    - Screaming naked cannibal whores
    - Graal Knights
    - Drive-by ballista wagons
    - Hordes of rabid assault poodles
    - Battlefield Ninjas
    - Oliphaunts armed with cruise missiles
    - All those other random fantasy units in the game that I thought were a lot of fun to use and added to the game variety but drove the purists absolutely batpoop insane.

    /me runs like hell

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    that which is his due."
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  10. #10

    Default Re: Units not in the game that should be?

    Quote Originally Posted by Werner
    Is it just me or did they forget to put Japan and China into M2TW? Where are the Huns? It seems kind of mysterious as to why their no where to be found.
    It's just you. Because exactly when did the English, French or HRE fight the Chinese? I must have missed that part of my medieval history lesson. And the Huns were no longer around by 1080 - so you must have missed that part

  11. #11
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Units not in the game that should be?

    I would like to see Zirli Nefer type unit.

    A Janissary special force squad, employing a variety of weapons. Different men having different weapons. Musketeers, Archers, Swordsmen, Polearms all in the same mix with different secondary weapons too.

    Actually I'd like to see men at arms class (medium skill) units with different weapons, clubs, maces etc.

    I'd like to see a lot more detail in the heraldry on all sides. It's beautiful already but it makes you hunger for more.

    This is actually very easy to research. I can produce about 20 different Janissary heralds in about 10 minutes, probably less as it would take like 5 minutes of scanning, a minute of uploading, a minute of linkage and there you go. The same can be done for many, many of the units on all factions.

    I'd also like to see more detail on the female figures OFC ... and more sounds ... more movies !!! :P
    Last edited by Shahed; 12-02-2006 at 01:34.
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