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  1. #1
    Member Member Musashi's Avatar
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    Default Re: Gunpowder Units

    That's true of Hand Gunners, and to a lesser extent, of Arquebusiers, but Musketeers > All.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
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  2. #2
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Gunpowder Units

    Well, I don't see why muskets should be so great. They only had an effective range of a hundred yards or so and even during the English civil-war the test of a breast plate was to fire at it point-blank with a pistol. I've seen it done. You get a dent, which is a quality mark.
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    Member Member troymclure's Avatar
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    Default Re: Gunpowder Units

    Cossask Musketeers are great. They're an easy unit to tech too (just need largest size wall) have attack/defense enough to hold off melee troops (including cavalry) and absolutley destroy things when giving some range and a bit of time. I'm currently using them and dismountev dvors in my russian campaign for a very effective all hybrid melee/missile army.
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  4. #4
    Member Member danfda's Avatar
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    Default Re: Gunpowder Units

    Quote Originally Posted by troymclure
    Cossask Musketeers are great. They're an easy unit to tech too (just need largest size wall) have attack/defense enough to hold off melee troops (including cavalry) and absolutley destroy things when giving some range and a bit of time. I'm currently using them and dismountev dvors in my russian campaign for a very effective all hybrid melee/missile army.
    These guys are amazing! Probably a little too uber, but I digress. My biggest problem with them so far is that they like to shoot each other sometimes...
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

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  5. #5
    Member Member Musashi's Avatar
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    Default Re: Gunpowder Units

    Quote Originally Posted by Wigferth Ironwall
    Well, I don't see why muskets should be so great. They only had an effective range of a hundred yards or so and even during the English civil-war the test of a breast plate was to fire at it point-blank with a pistol. I've seen it done. You get a dent, which is a quality mark.
    There's a big difference between the muzzle velocity of a pistol and a full scale battle musket.

    Muskets have the same range as a longbow in this game.

    PS: Has anyone else tried out the Moors' Camel Gunners? Long range missiles, decent rate of fire, the ability to fire on the move, and 16(!) ranged attack.. I'd lean towards calling them the strongest unit in the game, with the exception of the Timurid elephant cannons
    Last edited by Musashi; 11-27-2006 at 03:16.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  6. #6
    The Brooding Emperor Member Valdincan's Avatar
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    Default Re: Gunpowder Units

    Quote Originally Posted by Musashi
    That's true of Hand Gunners, and to a lesser extent, of Arquebusiers, but Musketeers > All.
    But Musketeers can be expensive when in a long conflict, or when money is running low. I prefer the high rate of fire and cost effectiveness of archers. The only time I use Musketeers is when I'm in a siege, since the walls balance out their slow rate of fire.
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