I'm putting together the beta_8 version of the mod atm. We'll be using the old Shogun textures for all maps of this mod. This means that we'll have original maps only, all MTW maps will be deleted from the game. Maps that are in the popular MultiplayerMappack don't cause crashes but look ugly when played on LUSH or TEMPERATE. They can only be played on the textures we didn't change, ARID and DESERT. Therefore they won't be included.
Instead our mod will feature a number of SP maps for the campaign including castle maps and a selection of popular maps from Shogun, like 4th Kawanakajima (small size).
For Multiplayer we'll include a small selection of retextured popular maps like Mizulands or Realm and new original ones.
So far, MP maps had a prefix that sorted the maps into certain groups:
(fl) for flat large, (ml) for mountain large or (hl) for hilly large etc.
I assume that every map created for MP will be a large one, because we play mostly 2v2 and above. Therefore the designation "l" for large can be obmitted.
Then we have maps like Armenia that are labelled "ml" but are actually rather flat.
So, my question is, what kind of system should we use to label the maps?
What kind of maps in regard to size and terrain do we want to play?
It's my understanding that ragged terrain is appreciated and preferred over totally flat, like steppe. Too high heights aren't good because of the huge advantage ranged troops gain.......
Please post your opinions.
R'as
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