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Thread: List of events, commands and conditions

  1. #1

    Default List of events, commands and conditions

    To help us with our modding, one of the kind souls in CA Oz has released the docudemon files for M2TW. These files contain the 'language' (i.e. a list of events, commands and conditionals) used in the ancillaries, trait, advice and, most importantly for us at the moment, the campaign script file.

    There are several new items in all these files, so it's well-worth brainstorming what new features we can use them for now we have an integrated script file.

    You can download these files here.

    (BTW having had a look around myself while I was there, there didn't appear to be a new console commands file - though I understood most of the RTW ones were still valid - we'll have to look into testing them to see what works and what doesn't)

    If you want to learn a bit more about working in the campaign script file, then you can pick up a lot of tips from this tutorial about RTW scripting:
    https://forums.totalwar.org/vb/showthread.php?t=57014
    Epistolary Richard's modding Rules of Cool
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  2. #2

    Default Re: List of events, commands and conditions

    Many thanks to the kind soul who provided these (and thanks to CA for letting him).



  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: List of events, commands and conditions

    Very nice. What about the console commands though?

  4. #4

    Default Re: List of events, commands and conditions

    hi..i dont understant....

    my problem:
    Code:
    Identifier:         create_unit
    Parameters:         <character/settlement name>, <unit label>[, num <number of units>, exp <experience>, arm <armour level>, wep <weapon level> 
    Description:        creates one or more units of the specified type
    Sample use:         create_unit Foedus Chaerea, English_Knights, num 5, exp 1, arm 1, wep 2
    Class:              CREATE_UNIT
    Implemented:        Yes
    i want to - create this unit (bonus in game)
    https://img150.imageshack.us/img150/9638/wagte9.jpg
    https://img225.imageshack.us/img225/7179/husal2.jpg

    city - Riga

  5. #5
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: List of events, commands and conditions

    Don't know about you scripters, but in the traits department, there aren't that many new options. The Ancillary conditionals are interesting but I'd rather have some nice way to move a trait "up" the family tree.

  6. #6

    Default Re: List of events, commands and conditions

    Code:
    Identifier:         replenish_units
    Parameters:         army identifier (the general's name)
    Description:        replenish all the units to full numbers for the army
    Sample use:         replenish_units Gaius Julius
    Class:              REPLENISH_UNITS
    Implemented:        No
    Author:             Guy
    um r u sure this is for M2TW?

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: List of events, commands and conditions

    They just copied those parts they didn't change from the RTW docudemon.
    There's all kind of Crusade and Jihad stuff so, yes, it is for M2 ;)

  8. #8

    Default Re: List of events, commands and conditions

    Excuse me but this command (replenish_units) isn't available as a console command right?

  9. #9
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: List of events, commands and conditions

    No, it's a scripting command only.

  10. #10

    Default Re: List of events, commands and conditions

    ER, would you mind asking Caliban to release the cheat commands? A lot of the commands provided in the docudemon seem simply incomplete without some of the things that can only be done through the cheat commands.

  11. #11
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: List of events, commands and conditions

    Yes that would be helpful. I want to see if they've compensated me for my dear control command

  12. #12

    Default Re: List of events, commands and conditions

    cheats = console commands
    Quote Originally Posted by Epistolary Richard
    (BTW having had a look around myself while I was there, there didn't appear to be a new console commands file - though I understood most of the RTW ones were still valid - we'll have to look into testing them to see what works and what doesn't)
    Last edited by Epistolary Richard; 12-05-2006 at 21:40.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  13. #13
    Member Member Eldon's Avatar
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    Default Re: List of events, commands and conditions

    Hey, any chance of getting these docudemon files re-hosted somewhere? The current site's out of bandwith.

  14. #14

    Default Re: List of events, commands and conditions

    Quote Originally Posted by Eldon
    Hey, any chance of getting these docudemon files re-hosted somewhere? The current site's out of bandwith.
    what eldon said....
    morsus mihi

  15. #15
    Member Member Brighdaasa's Avatar
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    Default Re: List of events, commands and conditions

    man, that conditions docudemon file is a b1atch to parse!
    every condition has some parameters like logical value, number for >0 or =5, or unit type, but it's written by a few different guys and there's no uniformity in their system. I was trying to include editing triggers in my traits editor, looks like i'm gonna have to add in the conditions and what parameters they use by hand Either that or just leave it to the user to figure that out by himself by using the docudemon file, but that's hardly userfriendly.

  16. #16

    Default Re: List of events, commands and conditions

    could u add the cheats in that list and maybe say what commands can be uses as console and not?

  17. #17
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: List of events, commands and conditions

    Does anyone have a list of console commands please ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  18. #18

    Default Re: List of events, commands and conditions

    Ave everyone. I was wondering where i could find a command like this?

    "I_settlement_besiege" ???

  19. #19

    Default Re: List of events, commands and conditions

    In the files linked in the top post--in conditions.txt. There's a few to do with sieging.
    It's not a map.

  20. #20
    Member Member CocaCola'97's Avatar
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    Default Re: List of events, commands and conditions

    Could someone please reupload the files? The link is down... (i know the last post was in 2007 but there's still hope...)
    Shi-Zroi Total War!!!!

  21. #21
    I know the vioces aren't real Member Gigantus's Avatar
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    Default Re: List of events, commands and conditions

    A valid download can be found here.



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