These files contain the 'language' (i.e. a list of events, commands and conditionals) used in the ancillaries, trait, advice and, most importantly for us at the moment, the campaign script file.
Here
These files contain the 'language' (i.e. a list of events, commands and conditionals) used in the ancillaries, trait, advice and, most importantly for us at the moment, the campaign script file.
Here
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
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