Results 1 to 16 of 16

Thread: Watchtowers & forts - any thoughts, experiences, or tips?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Vestal Virgin Member HughTower's Avatar
    Join Date
    Nov 2006
    Location
    London, UK
    Posts
    325

    Default Watchtowers & forts - any thoughts, experiences, or tips?

    I'm currently playing my first ever TW campaign in M2TW (Venice, long, m/m), and obviously am bowled over by the sheer weight of information and campaign parameters. As a result, I've not had a chance to examine properly the strategic advantages of watchtowers & forts.

    Does anyone else have any input or examples of best practice on this?

    Thanks in advance.

  2. #2
    Member Member USMCNJ's Avatar
    Join Date
    Sep 2002
    Location
    Clifton, NJ
    Posts
    388

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    forts:
    -use them to construct walls around your empire. best places is river and mountain crossings.
    -use 1 expendable unit for garrison (peasants do just fine)
    -they are use as warnings, giving you at least 1 turn (3 max) to get an army into the area.
    -when building on river passings, build them on the outbound side. by the time it gets sacked you should bring an army to wait for your enemy on the other side of the river. They will have to cross the bridge to defeat you.
    -don't put your whole army in one, for if you lose the siege you lose the whole army

    watch towers:
    -put them on your boarder so you could see you friends (soon to be enemies coming)
    -put them in the fog of war areas so you could see when rebels are burning up your resources
    -don't put them in wooded or mountain areas as the don't work as well.
    -when you're building them make sure you don't build them close to mountain paths or river crossing or any place where a fort would be more useful
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  3. #3
    Ashigaru Member Vlad Tzepes's Avatar
    Join Date
    May 2003
    Location
    Romania, The Impaler's Training Ground
    Posts
    393

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    1. Watchtowers - whenever you are weary about your neighbours and would like to see what they're up to. Never hurts to have some, kills FOW. In RTW watchtowers seemed to be first targets for rebel troops, which camped immediately near and turned FOW on. A good way to know where to find some training ground for your troops.

    2. Forts - I usually use them as decoy, harrassing the enemy with them in their territory, buying me some extra-time to get ready for a bigger move or just blocking narrow passages. In RTW they were never a must if you wanted to dominate, dunno yet about MTW2, still to early, but I don't feel it's such a big change.

    And welcome to TW!
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  4. #4
    I wanna be a real boy! Member chunkynut's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,254

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    I used to use forts a lot in RTW but have not made one in my first M2TW campaign. Watchtowers are a must, basically a stationary spy, if an enemy moves a army into the same square they stop working for you. Large open areas near your cities with fog (areas you can't see enemy/rebel movements in i.e. Ireland for rebels, North African areas for everything) are the best places for them, sometimes sea areas that you may want to watch closely you want may put one on the coast.

    Also you used to get 'architect' trait for your generals in RTW for building these occasionally not seen any such increase yet though.

  5. #5
    Vestal Virgin Member HughTower's Avatar
    Join Date
    Nov 2006
    Location
    London, UK
    Posts
    325

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    Great advice, guys. There are layers to this game I haven't even begun to think about.

    Also you used to get 'architect' trait for your generals in RTW for building these occasionally not seen any such increase yet though
    .

    I did receive that for my faction leader, but I thought it had been linked to just the amount of building in general I was doing. I had built a couple of watchtowers, but don't recall whether it was concurrent with receiving that trait or not.

  6. #6

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    I personally don't bother with forts. 90% of the time if the ai enemy is in my province it heads to a city. Cities have much better defences that forts. So I just let the ai be in my procince for a turn or so until it attacks.

    Watchtowers...well in my current Egyptian campaign I've got Imams all over the place, lifting fog of war around my enemies as they go.

  7. #7

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    The few times I have used forts is usally when I am on my way to attacking/sieging a town and in enemy territory. I figure it may help if they decide to attack me along the way.

    So far they just been wasted 500 coins

  8. #8
    Member Member USMCNJ's Avatar
    Join Date
    Sep 2002
    Location
    Clifton, NJ
    Posts
    388

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    Quote Originally Posted by Lochar
    The few times I have used forts is usally when I am on my way to attacking/sieging a town and in enemy territory. I figure it may help if they decide to attack me along the way.

    So far they just been wasted 500 coins
    you should never use forts for a place to keep your full army.
    -If anything it is the worst place you could be. If besieged you will be starved out in 3 days.
    -If you sally forth you have to fight the besieger on their terms
    -if you loose the battle you lose the whole army, you cannot retreat.

    forts are great for one thing and one thing only.
    -being speed bumps for invading armies.
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  9. #9
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    Never use forts at river crossings!
    1: You can't build it at the actual crossing square so the river provides no protection
    2: That means that if you are under siege in a fort next to a river crossing with the enemy stack sitting on the crossing, and raise the siege with another army, the AI gets to defend the crossing!

    Much better to just sit your army on the river crossing itself.
    maybe those guys should be doing something more useful...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO