Results 1 to 16 of 16

Thread: Watchtowers & forts - any thoughts, experiences, or tips?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    I personally don't bother with forts. 90% of the time if the ai enemy is in my province it heads to a city. Cities have much better defences that forts. So I just let the ai be in my procince for a turn or so until it attacks.

    Watchtowers...well in my current Egyptian campaign I've got Imams all over the place, lifting fog of war around my enemies as they go.

  2. #2

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    The few times I have used forts is usally when I am on my way to attacking/sieging a town and in enemy territory. I figure it may help if they decide to attack me along the way.

    So far they just been wasted 500 coins

  3. #3
    Member Member USMCNJ's Avatar
    Join Date
    Sep 2002
    Location
    Clifton, NJ
    Posts
    388

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    Quote Originally Posted by Lochar
    The few times I have used forts is usally when I am on my way to attacking/sieging a town and in enemy territory. I figure it may help if they decide to attack me along the way.

    So far they just been wasted 500 coins
    you should never use forts for a place to keep your full army.
    -If anything it is the worst place you could be. If besieged you will be starved out in 3 days.
    -If you sally forth you have to fight the besieger on their terms
    -if you loose the battle you lose the whole army, you cannot retreat.

    forts are great for one thing and one thing only.
    -being speed bumps for invading armies.
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  4. #4
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    Never use forts at river crossings!
    1: You can't build it at the actual crossing square so the river provides no protection
    2: That means that if you are under siege in a fort next to a river crossing with the enemy stack sitting on the crossing, and raise the siege with another army, the AI gets to defend the crossing!

    Much better to just sit your army on the river crossing itself.
    maybe those guys should be doing something more useful...

  5. #5
    Member Member USMCNJ's Avatar
    Join Date
    Sep 2002
    Location
    Clifton, NJ
    Posts
    388

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    Quote Originally Posted by hoom
    Never use forts at river crossings!
    1: You can't build it at the actual crossing square so the river provides no protection
    2: That means that if you are under siege in a fort next to a river crossing with the enemy stack sitting on the crossing, and raise the siege with another army, the AI gets to defend the crossing!

    Much better to just sit your army on the river crossing itself.
    That's exactly what i do but i do use forts(and you should too), only build the fort on the enemy (outbound) side and leave a peasant unit to defend it.

    Most of the time the enemy army will have no siege equipment so you will have at least 1 turn to get your "River" army to the crossing. Leave it there and wait for the enemy army to capture your fort and attack you by crossing the bridge.

    Now you're get to destroy their whole invading army for the cost of one fort and one unit of peasants.

    The "river" army should be 1 general (moral boost) 4 infantry that has good defense and 4 + missile units.

    I also add a few light cav units.

    Use the infantry to pin the enemy on the bridge, use the missile units with fire arrows enabled to kill the invaders and destroy their moral. When some of them start routing charge your general into the fights, the whole army will rout. Then pick up the prisoners using your light cav.
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  6. #6
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    I guess you can do that...
    I just tend to leave a permanent garrison at the crossing.
    maybe those guys should be doing something more useful...

  7. #7
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default Re: Watchtowers & forts - any thoughts, experiences, or tips?

    I honestly don't bother with forts. Even strategic locations like river crossings aren't worth the trouble most the time. Just going offensive and wiping the enemy on the other side out is better.

    Watch towers, on the other hand, are damn useful in lifting the fog of war so that rebels don't spawn there. This keeps your interior regions clear. It can also be used to spot rival agents etc. so you can eliminate them.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO