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  1. #1
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 Test Imperial Orders Thread

    I'll request the next chancellor bestow a settlement on me after I'm done. Wouldn't want to abuse my station.

    Anyway.. good point on the emperor and prince bodyguards, hadn't taken that into account, but the income thing still gives me a headache. I understand the formula, it just seems backwards.

    Total Income + Corruption Income - the Difference between Corruption Income and Corruption Loss. Bit of a goofy formula don't you think?

  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 Test Imperial Orders Thread

    Quote Originally Posted by Lucjan
    Total Income + Corruption Income - the Difference between Corruption Income and Corruption Loss. Bit of a goofy formula don't you think?
    Um, I should go to sleep now so I don't have time to load up M2TW and start digging. But the formula looks fine to me. If you are saying:

    Total income + corruption income - corruption income + corruption loss

    then it reduces to:


    Total icome - corruption loss

    which is very intuitive. Contrary to FLYdude, I think settlement income does not include corruption loss (ie corruption). But it does include corruption income (ie administration).

    Or maybe I am not understanding the two of you or M2TW accounts. In which case, I apologise - please put it down to sleep deprivation.

    PS: FLYdude: any interest in becoming Duke Maximillian of Nuremburg for our trial?

  3. #3
    Tiberius/Fred/Mark/Isaak Member flyd's Avatar
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    Default Re: M2 Test Imperial Orders Thread

    I'm pretty sure settlement income includes corruption loss. If you look at the settlement details, under income, say for Bologna, you see:

    Income:
    Admin = 47
    Trade = 133
    Taxes = 617
    Farms = 442

    and in the "negative row" you'll see corruption = 83.

    The settlement income is reported as being +1156.

    You'll find that 47 + 133 + 617 + 442 - 83 = 1156 exactly.

    Furthermore. I went and added the incomes of all the settlements while keeping them separated by category. The numbers matched exactly with the financial overview numbers, i.e. adding all the income from farms yielded 1877, as on the financial overview. Corruption and other income (192) is gotten by adding all the "admin" incomes, and corruption loss is gotten by adding all the negative corruptions in the settlements.
    Βασιλεοπατωρ Ισαακιος Κομνηνος
    Basileopator Isaakios Komnenos

    (Save Elberhard)

  4. #4
    Tiberius/Fred/Mark/Isaak Member flyd's Avatar
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    Default Re: M2 Test Imperial Orders Thread

    I tried adding the upkeeps together and got a value consistent with the financial overview. The even (and divisible by 3) least significant digit in the total upkeep comes from the bodyguard upkeep for the king and the prince, which is 333, not 250.

    I hope this doesn't volunteer me to be the empire's accountant.
    Last edited by flyd; 11-29-2006 at 03:40.
    Βασιλεοπατωρ Ισαακιος Κομνηνος
    Basileopator Isaakios Komnenos

    (Save Elberhard)

  5. #5

    Default Re: M2 Test Imperial Orders Thread

    I have to agree with Flydude here, looking at Bologna, I've found the same. The numbers do add up nicely. Admin is included in the total income, and corruption is substracted from that. Result is the net income that is shown under the city name, and as net income in the city overview.

    About the King's Purse, after a quick survey through my save games, I think it has to do with the number of (grand)sons of the royal family.
    In 5 save games in follows the pattern of 500 florins per son (own or married) of the king and the heir.

    Some examples:
    -In our case we have a king and 2 sons, = 3*500 = 1.500
    -In my Milanese save Duke Catelano does not have sons, but his brother and heir has 2 sons. 4 male characters in the ruling family account for a King's purse of 2.000 florins, which indeed it is.
    -In my French save, King Louis has 1 son and heir, one grandson, the king himself, for a King's purse of 1.500
    Last edited by Strappy Horse; 11-29-2006 at 09:24.

  6. #6
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 Test Imperial Orders Thread

    Ok, I think everybody's got the idea of what happened now.

    I was doing this.

    3158+4505+192-58=7797
    I.E. Ducal Total Income + Imperial Income & Purse + Positive Corruption - (Positive corruption - Negative Corruption)

    FlyDude has much simplified this procedure by noting that I overlooked the fact that negative corruption is already deducted from the accounts. So For Bologna, which reads as 1156 income on the screen, should actually read as 1239. and Vienna which reads as 1274, should read as 1325. Making the proper formula...

    3158 (Total Ducal Income as Displayed) + 134 (Negative Corruption as shown in the Financial Overview) + 4505 (Imperial Income and Purse) = 7797 (the correct number)

    And as for the upkeep, thanks to both econ, flydude and strappy horse for pointing out that I'm a silly fool and neglected to notice the obvious difference in retinue sizes for regular generals as opposed to the prince and emperor, therefore the difference in prince and emperor's upkeep. Off to work on the turn now that everything pans out correctly.

  7. #7
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 Test Imperial Orders Thread

    (OOC) Ok, awesome news for everybody.

    Now that we've finally got all the bugs worked out of our system. I've gotten through turn 1, we're starting turn 2. Everything adds up properly, and Hamburg has fallen to the Imperial army.

    A few notes. Merchant income doesn't add to the local city/castle income, so I took the liberty of adding it to it in the individual ducal budgets myself, with a side note of our total merchant's income for the whole of the HRE.

    Also, Venice offered a trade agreement and gave us map information.

    Anndd..(this is jumbled I know, but I've been up for 27 hours now), when you conquer a settlement, the florings gained from the conquest need to be added to the total overall income otherwise it doesn't quite add up, and also to the Empire's income for this turn, otherwise you'd be jipping the empire of hard earned cash (neglected to reflect this in the income of the Imperial budget, but did put it where it belongs in the overall income....I've been up too long, going to bed in a minute).

    Individual town incomes change slightly each turn due to harvest, taxation fluctuation, admin skill, etc, so need turn by turn updating, as well as the issue of the "projected" treasury not actually being the treasury we end up with because of transitional events.

    I.E. Venice offered us the trade agreement on their turn, we didn't do it on ours, so the income increase from that occurred after all our calculations for the next turns treasury had already been complete. I solved this by simply taking the new treasury, subtracting our total duke's projected starting balance for turn 2, and using the difference as the Imperial coffers new starting balance, allowing Imperial coffers to absorb both the fluctuation in harvest and taxation, and the increase in trade level.

    Also...we hadn't thought of this. In the event soldiers are captured by an enemy army, who pays for their release? I think the owning duke should pay, it makes it more interesting that way. Or in the case of the Imperial Army, the empire's coffers pay.

    Anyway... Bottom line, we've got everything working properly now and the game can commence without issue.

    In the event that others may not wish to handle the finances aspect of the game, I'd be willing to deal with this at the end of each orders phase as a treasurer. I get a weird sense of accomplishment out of this. While still allowing the construction/recruitment/movement to be carried out by a seperate chancellor who wouldn't have to worry about the financial part. (Something like a co-consular arrangement, except the extent of my power would be to manage the overall finances and, obviously, my own dukedom.)


    EDIT - Here is the latest financial record.

    And the newest save file. http://www.totalwar.org/patrons/pbm/...M2HRE-PBEM.zip
    Last edited by Lucjan; 11-29-2006 at 16:42.

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