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Thread: M2 HRE Test OOC Thread

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    AO Viking's Tactician Member Lucjan's Avatar
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    Default M2 HRE Test OOC Thread

    Out of Character comments thread for the M2 pbem test. This test will largely determine the validity and ease of opperation for a more decentralised version of a Will of the Senate style pbem for use with Medieval 2, or even other TW pbem games, so questions, comments, and any other player or non-player concerns can be voiced here so we can work out the best possible way to see this through to a full fledged, operable pbem near January.

    *****************************FAQ *****************************************

    This is the beginning of the Medieval 2: Holy Roman Empire test pbem. This first post will outline current players and rules and will be updated accordingly.

    Current Players and Status are as follows.
    Lucjan - Chancellor Dietrich Von Saxony, Landless Duke
    Econ21 - Otto von Kassel, Duke of Innsbruck
    Ignoramus - Cardinel Peter Scherer (Only thing available at the moment, btw, do you have the game yet?)
    Tamur - Leopold, Duke of Vienna
    Braden - Maximillian Mandorf, Count of Nuremburg


    An IC Deliberations thread, OOC thread, Imperial Diet thread and Archives thread will be started as well, and I will maintain the Archives thread.


    Rules (A collective work by the current players and a few others, thank you also to Econ21 for taking the time to write up this well organised brief.)


    How to play – in brief

    Players are either Dukes or Counts (collectively “nobles”). Both will have an in-game character (typically a general) or avatar who will represent them.

    A key difference between Dukes and Counts is that Dukes micromanage the movement of their avatar and any troops and settlements they control. For example, if he gets into a battle, the Duke is expected to download the savegame and fight the battle. Counts are suitable for players who cannot or do not want to do that.

    Dukes will govern specific settlements – cities or castles. They will decide what buildings and troops to purchase, subject to their own resources. Counts may also do this, with some provisos.

    Collectively, the nobles form the Imperial Diet where each has one vote.

    Every tenth turn, the Imperial Diet will elect a Chancellor. The Chancellor will be the “reigning player” and execute the orders of the Dukes, as well as control central (“Imperial”) assets such as the capital (Frankfurt), the Imperial castle (Staufen) and the Imperial army.

    Every five turns, the Imperial Diet will be in session. When in a session, nobles will vote on “edicts” that mandate the Chancellor to specific action. Crucially, these include authorising declarations of war and the setting of taxes.

    Game settings

    *MT2TW unmodded (but hopefully patched for the real thing).
    *Hard campaigns, very hard battles.
    *Large unit size.
    *Battle timer on. Show CPU Moves, Manage all Settlements
    Standard victory conditions (45 provinces, including Jerusalem).

    Hard restrictions on play: * only two land units (including a general) may travel on each ship.

    How to play - detailed rules


    1. Logistical matters

    1.1. When the Chancellor announces a new turn, he will post the savegame for the start of that turn. He will also post the current financial balance of each Duke.

    1.2. During the 48 hours after posting the save, there will be an “orders phase.” During this time, each Duke can give orders for:
    (a) troop movements
    (b) construction and recruitment in his settlement(s) subject to his current balance.
    (c) tax rates
    Often they will have no changes to their prior orders. If no orders are received, the Duke’s forces cannot be moved and all their balance is saved. Players are to place any movement orders they have for their army or units in their army in the Ducal Commands thread. Orders should be clear and detailed enough to be understood.


    Quote:
    Originally Posted by Lucjan

    Ex 1 - Duke of Staufen - I'm ordering the movement of my Avatar, 2 Mailed Knights, 3 Spear Militias, and 2 Peasant Archers from the Castle of Staufen to march westwards. Their target is the bridge on the river crossing between the Staufen Region and the Metz Region. Next turn, order them to Besiege Metz.

    Ex 2 - I want to recruit 1 unit of Mailed Knights and 2 units of peasant militia from the Castle of Staufen.



    1.3. The Chancellor will then execute these orders to the best of his abilities (this - and the management of accounts - must be done strictly ooc - no manipulating orders, fiddling the books etc).

    1.4. If a Duke’s army gets into a battle, the Chancellor will upload the savegame and PM the Duke. The Duke will have 48 hours from the sending of the PM to play the battle and upload a new save, or the battle will be autoresolved.

    1.5. Troop movements – Dukes may only have one army in the field. Reinforcements can be moved in separate stacks, but must not exceed five units. The Chancellor will control his own Ducal army and the Imperial army, both single stacks. Stacks may be merged but unless players are gifting units, the Chancellor must keep track of units. Armies 5 units or less in strength that are being transferred between players count as part of the receiving player's ducal army, draw income from the receiving player's total income, and do not penalise the receiving player while they are en route to the receiving player. Basically, until they reach the Ducal army, they count as part of it income wise, but not physically until they actually join up. This is to avoid contradicting the "1 standing army per player" rule.

    1.6. If an army conquers a new settlement, that settlement belongs to the owner of the conquering army - i.e. a Duke or the Empire.

    1.7. If there are players wishing to join the game as Dukes who do not have a settlement, any settlement conquered by an Imperial army will be offered to them. Any settlement conquered by a Ducal army may be offered to them at the discretion of the Duke. If such an offer is made, the new Duke owes a debt of gratitude to his patron. If such an offer is not made, other nobles may take a dim view of the conqueror.

    1.8. A Duke who has not given orders and has not actively participated, without giving prior notice that they may be temporarily unavailable, can be dispossessed of his lands and relegated to the role of a Count. If they do not give orders for 10 consecutive terms, they may be removed from the game.


    1.9. Dukes who are unable to play for a period of time may transfer management of their lands and armies to another Duke (e.g. the Chancellor), acting as their steward. However, the steward, not the absentee Count/Duke, will have authority over their lands and armies and battles led by their Count/Duke’s avatar must be autoresolved.

    1.10. This is a cooperative game - Dukes cannot leave the Empire and become autonomous states.


    2. Money matters

    2.1. Purchases - Dukes, including the Chancellor, can spend up to their current balance in their own settlement(s) on buildings or troops; or they may save the balance. The Chancellor can also spend up to the Imperial balance on Imperial settlements, agents or ships, or may save the balance.

    2.2 Only the Chancellor can purchase and move agents or fleets. He may buy them from other Duke’s settlements with Imperial funds, overriding their build orders if necessary.

    2.3. Four Dukes will start the game with one settlement and its garrison each. Frankfurt (the capital) and Staufen are Imperial settlements. The leaderless army in the north is the Imperial army. Other players are landless Dukes or Counts until settlements (and, for all but two, avatars) become available for them.

    2.4. The starting balance of 6000 florins is to be divided 1000 to each Duke and 2000 to the Imperial treasury. All florins from capturing a settlement are to be evenly divided between the Dukes, with the Empire receiving a share equivalent to two Dukes.

    2.5. For Dukes, current balances are equal to previous balances plus net profits from their settlements. Net profits are gross profits minus Imperial taxes. Gross profits are settlement income minus corruption and minus Army support costs.

    2.6. Imperial taxes are lump sums set by 5-turn edicts. They start fixed at gross profits at the start of the game. Only the Chancellor can propose a tax edict. If it is rejected by a Reichstag vote, taxes remain fixed at previous levels.

    2.7. The Imperial treasury is to pay for the Imperial army, ships, agents and any sums spent on diplomacy. Revenue accrues to the Imperial treasury from Imperial settlements (just as with Dukes, but with zero tax) and from Imperial taxes. Any sums gained from diplomacy, from ransoms, from missions and from conquering settlements accrue to the Empire. Any troops given as rewards for missions also come under Imperial control. .

    2.8. Dukes may pay others to recruit troops for them. The price is negotiable, but for troops bought from a castle, should be at least the recruitment price plus 25%. (This is to compensate castles which are poorer, as they have much less opportunity for economic buildings and cannot raise taxes, but have access to the best troops).

    2.9. The Chancellor will keep separate track of his personal settlements and troops, and the Imperial settlements and troops. Imperial income goes straight to the Imperial Armies upkeep and straight into Imperial Coffers. The Chancellor cannot touch the Imperial Territory's income or men for his personal usage. Only his own ducal lands can help him maintain his ducal army and his own ducal strength.


    3. The Imperial Diet

    3.1. The Imperial Diet will meet in session every 5 turns. Out of session, there can be open debate and deliberations. Each session lasts 3 days.

    3.2. At each session, nobles can propose edicts. These require one seconder to be put to the vote.

    3.3. Edicts can cover the use of the Imperial army, budgets, fleets, agents and diplomacy. They can also cover the allocation of Imperial settlements (e.g. to landless Dukes) and the coordination of military campaigns (e.g. instructing Duke X to help the Imperial Army). Edicts can transfer Imperial assets to individual Dukes ("privatisation" or rebating surplus tax revenue etc) However, they cannot transfer resources from individual Dukes to Imperial control (no expropriation) except via the setting of taxes. Edicts cannot directly mandate the movement of Ducal armies or spending of Ducal budgets. They could conceivably try to do this - e.g. asking a Duke to help out somewhere. But Dukes can always defy the wishes of the Reichstag on the movement of their armies or spending of their budgets. Dukes would do so at their peril. Dukes cannot defy the taxman, however, and if unhappy with an uncooperative Duke, the Imperial Diet could impose punitive taxes.

    3.4. Any declaration of war must be authorised by an Imperial edict. The Chancellor or any Duke is empowered to declare war on a non-allied army entering its lands.

    *3.5. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *.

    3.6. Tied edicts fail. If contradictory edicts are passed, the one with the most votes takes priority.

    3.7. Edicts can only last for 5 turns.

    3.8. Every 10 turns (or on the death or impeachment of the Chancellor), there is an election for the post of Chancellor. One noble one vote. Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age). Voting is open for 2 days.

    *3.9. The Chancellor can be impeached and removed from office by a 2/3 majority of the Imperial Diet.

    *3.10. The Imperial Diet is presided over by the character controlling the Emperor. His rulings are final. The Prince can preside in the absence of the Emperor. The Emperor can call an emergency session of the Imperial Diet - freeze the game - at will. The Emperor can also resolve conflicts between players - for example, in a dispute over a division of the spoils - by decree. Although the Emperor will be a Duke, he will adjudicate ooc in an impartial manner. If he is personally involved in a dispute, he will delegate judgement to the Prince if the Prince is not party to a dispute.


    4. Counts

    4.1. Counts are suitable for players who would like to participate either do not have the game or do not want download savegames etc.

    4.2. Counts have full voting rights in the Imperial Diet and are expected to make most of their contribution there. They should focus on debate and policymaking - since they do not download savegames, they should not get too involved in the minutae of orders etc.

    4.3. However, a Count may be given a settlement by a Duke, who becomes the Count’s patron. The patron remains in formal control of the settlement. (He is the only one downloading the savegame and is best informed.) However, the Duke should try to accommodate the Count’s wishes. In return, the Count is expected to vote in accordance with the Duke’s wishes, unless given a free vote. The Count may always renounce his inheritance and seek a new patron if unsatisfied with the relationship; and the Duke may seek a new Count to run their settlement.

    4.4. In addition, a Count may be given a settlement by the Empire although preference will be given to landless Dukes (players who will fight battles). The Chancellor (the office, not the man) then acts as the Duke’s patron. He has formal control of the settlement, but the Count can vote freely.

    4.5. The movement of the Count’s avatar is decided by the Count’s patron or, if he has no patron, by the Chancellor. The Count may petition to be moved in a certain way, but lacking access to a savegame, this is neither expected nor binding. If frustrated, Counts may show their displeasure by voting or other political actions.

    4.6. A Count can always become a Duke (if the player wants to start playing battles etc). A Duke can always become a Count (if the player has to be away for a while). But if the latter change is to be temporary, the Duke must identify another Duke to be steward of their lands.

    4.7. A Count is normally given a general as an avatar. However, they could instead take on an agent (they can be “honorary Counts” sort of like the Bishops who sit in the UK House of Lords). I advise against players taking on roles of merchants, spies and assassins, they're all lost far too easily. However, I see no issues with a priestly, diplomatic or princess avatar. A Priestly avatar may actually be highly interesting if by chance the player actually finds himself sitting on the Papal throne.


    5. Inter-character relations

    5.1. Players are expected to role-play their avatars - act according to their stats and traits. For example, loyal generals should cooperate with the Consul. Chivalrous generals should cooperate with other nobles and be merciful with enemies (the player fighting the battle gets to decide what to do with prisoners, but any ransoms go to the Imperial treasury). Generals with high dread may be less amenable with other nobles and should be merciless with enemies. Pious generals should build religious buildings and agitate to go on crusades.

    5.2. In the mid-term session of the Imperial Diet (only), the Chancellor receives bonus votes equal to half the Emperor’s authority, rounded up. This is to help them see through their agenda.

    5.3. Nobles may enter binding contracts with each other. These should be posted in the Noble commands thread and agreed to by all sides. The Chancellor must enforce these contracts and there can be no reneging. Possible contracts include but are not limited to trades (e.g. men for florins) and loans (with a mutually agreed rate of interest and duration).

    5.4. When a Duke dies, he will simply choose a spare avatar as an heir and continue to play with that land. If there is no spare avatar, the Chancellor will manage the Dukedom as a separate entity until one becomes available.

    5.5. Ducal armies may work together to take a province. It is up to player to allow the borrowing of their armies.


    Quote:
    Originally Posted by Lucjan
    Example 1 - Metz is heavily fortified by the French, the Duke of Staufen thinks with some help from Innsbruck he can take Metz. The Duke of Innsbruck agrees to lend the Duke of Staufen an additional 10 units (which still operate under Innsbruck's income, as the troops are not loan, not sale) This boosts Staufen's army significantly and the Duke of Staufen then controls these units until Metz falls, at which time they return to the Duke of Innsbruck's control, and the Duke of Staufen-Metz gives the Duke of Innsbruck whatever it was he wanted in exchange for the army loan, lets say the agreement was the first 3 turns worth of income from Metz go to Innsbruck in exchange for the army loan.

    Example 2 - The Duke of Nuremburg and the Duke of Prague both have a ducal army in Stettin, both have just taken out equally sized Danish armies. Both are poised to besiege Stettin. This is a dilemma that is up to the two dukes to work out between each other. Or the Emperor may step in and use his power of decree to say that no matter who takes Stettin, Stettin will become Imperial Territory until the next edict session, at which point the conflict will be resolved in a vote.


    5.6. When offered a guild, the Chancellor can use his discretion over whether to accept (I don't think we can save at this point). Dukes may specify in advance which guilds they would or would not want accepted - the Chancellor should honour those wishes, but these instructions must be clearly posted as standing orders.

    5.7. Dukes cannot buy, borrow or receive troops from Imperial settlements; they cannot enter contracts with the Chancellor to borrow or gift money from Imperial assets etc. Imperial assets are strictly ringfenced for Imperial use (exception: edicts can transfer Imperial assets; this rule 5.7 is about private trades not extending to include Imperial settlements; it is not to limit edicts). But this is asymmetric - Dukes can gift or lend the Empire troops or money (e.g. in a crisis). They cannot receive payment or interest for such actions though (again a specific edict might include a quid pro quo and that would allowed; this is about private trades).
    Last edited by econ21; 11-30-2006 at 10:37.

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    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Just a holding post to say I am going to give this game some attention this evening - when the family are all in bed. Psychologically, it feels like I need to think a lot about this, as its a new campaign, although I suspect my Duke's decisions are rather simple.

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    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Sounds good. I was wondering, I think we should try (whenever possible) to allow the Imperial Army (with no general) to take care of rebels and autoresolve the battles. That way we have a higher chance of getting some "Man of the Hour"s and upping our number of generals so we aren't so thin-stretched on potential avatars as we are now.

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    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: M2 HRE Test OOC Thread

    The army/autoresolve plan sounds fine with me for now. I think once we get a few extra avatars that these should be battlemap-fought, though, since it's always exciting to read the battle reports.

    One question: I'm confused on the separation between the Deliberations thread and the Imperial Diet thread. When I posted last night in both, I had assumed that the Deliberations thread was for local matters or Duke-to-Duke (or Count) agreements, while the Imperial Diet thread was more for the direction of the Empire (including use of the imperial army, etc).

    Can someone clear this up for me? Thanks!
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

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    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Consider the Imperial Diet the same thing as a "Motions Thread" from the WotS. And the Deliberations thread is for everything else. Err..that is, unless I myself misunderstood econ's intentions.

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    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Quote Originally Posted by Lucjan
    Consider the Imperial Diet the same thing as a "Motions Thread" from the WotS. And the Deliberations thread is for everything else. Err..that is, unless I myself misunderstood econ's intentions.
    Um, well this is the kind of thing we are going to iron out through this trial. I've renamed the two threads so one is for "Orders" and the other for "Deliberations".

    We need a thread to put in our individual orders each turn, and the Chancellor should also post our starting balances in that thread too. There is no real counterpart to this in the WoS. I suggest we keep it "clean" of as much other discussion as possible, so it is easy for the Chancellor to understand what Dukes are ordering be done. Ideally, it's little more than a list of orders - rather like Tamur's first post in it.

    The deliberations thread, by contrast, is where we will debate strategy, politics and propose motions. This is just our old friend from WoS and should cover most public in character discussion.

    On avatars, we don't seem to be using the King and Prince. For some reason, I assumed Lucjan would be King Heinrich (and as such also Duke of Bologna); and that Dietrich and the Prince would be landless Counts. But if we use their avatars, we have room for Ignoramus (and even one other?).
    Last edited by econ21; 11-26-2006 at 01:55.

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    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Ignoramus could take either of them, I guess a misinterpretation on my part led me to believe the emperor and prince would be unclaimed avatars.

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    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    A couple of works on taxes etc - I had envisaged they would be fixed for 5 turns at the initial levels, but it's not important. If Lucjan wants to propose changing them, that's fine.

    On getting the numbers to add up, I suggest we just treat the Imperium as a residual. That's to say - let's work out each Duke's budgets in detail and the Imperium gets what is left. There's some funny stuff going on with "wages" that I don't understand (check the Citadel for my plea for enlightenment). Plus, I have a feeling that the budgets we see may be "projections" for next turn and may not exactly add up to what actually happens.

    When it comes to each Duchy, we are starting with a balance of 1000 each. That's the most we can spend this turn. The Imperium can spend the residual 2000.

    Lucjan should keep a record of this spending (e).

    At the beginning of next turn, Lucjan should make a note of each non-Imperial settlements:

    a) income
    b) corruption
    c) army upkeep (inc. gen's bodyguard)
    d) Imperial taxes

    (a)-(b)-(c)-(d)-(e) = (f) ie change to balance.

    These calculations should be done before doing anything[1] - e.g. changing local taxes.

    So next turn each Duke will be allowed to spend [1000 + (f)], their new balance.

    The Imperium will get to spend the entire treasury for that turn minus the sum of each Dukes' balances, which must be set aside for them.

    On merchants, I had proposed the Imperium pay for them. But I suspect if their benefits accrue to a specific settlement. Hence, I provisionally suggest that either the Imperium or a Duke can pay for them. If the latter, the Duke will control where they go (and have to check he's benefiting - not some other settlement). They have 0 upkeep, so that is one headache less. Let's keep other agents on the Imperium's books.

    [1]The one thing that might mess things up is guild offers as these must be accepted or declined before you can do anything else that turn.

    I suggest that these be turned down unless the Duke has stated a contingency that they be accepted.

    If they are accepted they are added to last turn's expenditure (e). I think there probably should be a proviso that allows the Duchy to go into debt if they can't pay for the guild. Really good guilds are too good to turn down.
    Last edited by econ21; 11-27-2006 at 02:00.

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    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Ok, here's my thoughts.

    I'll work out the initial financial craziness and find out how this is actually going to work out by playing a few turns in on my own game.

    On guild houses, I think the choice of the guild type that should be allowed to be constructed should be left up to the duke, so they should outline prior to their settlement reaching minor city status what guilds would be acceptable to them. But the cost for guild houses specifically should come from the Imperial coffers, and payed back later by the duke in increments, because there's no real telling when the preferred guild house will pop up, and if the duke can't pay for it right then and there he's screwed for who knows how long on the guild house he wanted.

    Two other things I noticed.

    1 - Not sure I'm a fan of the chancellor being able to override a duke's build orders in order to make ships or agents...
    2 - I know I initially pushed for large unit size, mostly because I was concerned about the 40 strong size of cavalry units being too powerful in comparison to the meager 75 spears. (I hadn't notice that the 40:75 and 60:112 are actually comparable ratios.)
    But due to wanting to open the game up to people who might not be able to handle the large unit settings, and that the game has issues with unit movement inside cities now the way it is, I think it may actually be better to go with Econ's initial inclination of normal unit size settings. To my knowledge this doesn't change any upkeep costs, I'll check up on that now though.

    EDIT - My reasoning for changing the initial tax levels is that drawing the full income from everybody for the first 5 turns really cripples anything we can accomplish for the first 5 turns in terms of independant duchies.

  10. #10
    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Quote Originally Posted by Lucjan
    On guild houses, ...
    Agreed.

    1 - Not sure I'm a fan of the chancellor being able to override a duke's build orders in order to make ships or agents...
    OK, we could make it that the Chancellor can do it without consent provided it does not crowd out any other build orders - ie if there is space in the buld queue. (AFAIK, recruitment does not deplete population in M2TW, unlike RTW.) And the Chancellor could be allowed to override through an edict (an exception to the usual "no messing with the Dukes' own stuff" rule.)

    I think it may actually be better to go with Econ's initial inclination of normal unit size settings.
    Agreed.

    My reasoning for changing the initial tax levels is that drawing the full income from everybody for the first 5 turns really cripples anything we can accomplish for the first 5 turns in terms of independant duchies.
    Agreed - this is the kind of thing this trial can get sorted out; ie what level of taxes should we start with.

    EDIT: On the money side - I can now get the starting numbers to add up (at least for Scotland). Apparently each general costs 200 gold in wages per turn, on top of the upkeep for their bodyguard's. This will drive our castles into deficit. I propose we cover that money about of Imperial funds for now (we do get 1500 income just from the King's something or other), but for clarity, let's include it in each duchy's accounts.

    I'm still struggling to think of how we balance castles and cities. One radical idea would be to make both initial castles non-playable. Staufen could provide for the Imperial army; Innsbruck could act as the provider for Ducal armies. Both could be run by the Chancellor from the Imperial budget.

    If a Duke acquires a second settlement as a castle, I don't think that would cause problems and he could keep it. We could maybe use Lucjan's 25% mark-up idea to give people a reason to want their own castle rather than merely rely on Innsbruck.
    Last edited by econ21; 11-27-2006 at 12:19.

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    Default Re: M2 HRE Test OOC Thread

    I just got the game today. However, my brother's computer's hard drive just died. So it may be a few days before I can play. And to make matters worse, I'll be away for a couple of weeks starting next week, so my imput into this test may be rather limited.

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    Default Re: M2 HRE Test OOC Thread

    Looking very good, this new PBEM!
    Although I am newcomer to the Throneroom, I've followed the Will of the Senate PBEM with quite some interest.

    I'd like to express my interest in joining this game. I've had a quick glance at all the initial posts and rules, and though I'll need to read it more thoroughly, at first sight this looks like a superb experience.
    Is there still room for a new convert? I have the game, so I'd like to play as a duke, but I understand that depends on available avatars.

  13. #13
    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Strappy Horse, it's up to Lucjan, but in the light of Ignoramus's post, I think we could use someone to play the Emperor (and as such, Duke of Bologna). Be aware, this is a test PBM and as such probably won't last though - maybe 10 or 20 turns, until we know the format is workable. Then we'll start it for real with a playlist to be decided.

  14. #14

    Default Re: M2 HRE Test OOC Thread

    I wouldn't mind participating in the test, actually it would give me an estimate as to how much work and time a full game would be as well.

  15. #15
    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Good point - don't be discouraged by my playlist comment; with the WoS game, everyone who wanted to play could (eventually) get avatars. It's just there is a squeeze at the beginning, since we start out with only 6.

    On another matter, I've compiled the unit stats for the HRE:

    https://forums.totalwar.org/vb/showp...20&postcount=8

    As always, they don't tell the whole story but are better than nothing.

  16. #16
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Ok, thank you Econ for your dealing with my silly indecisions on unit size. lol

    I agree with your new proposals for fleet and agent recruitment.

    And also have no problems with Strappy Horse coming into the test, I'd actually enjoy it, we need another active face or two around here to offer their opinion. Strappy Horse, the available avatars are either the Prince in Staufen (landless, but could lead the Imperial army), the Emperor in Bologna (Duke of Bologna), and Braden has been really tied up lately, so if he doesn't come around by the next edict session I'll open up Maxamillian in Nuremburg so you could switch out to him if you wanted to later on.

    As far as starting castles go.

    This sounds like the best idea on the initial balancing act between cities and castles that I've heard yet. lol.

    Innsbruck, Staufen and Frankfurt are Imperial territory, may be gifted at a later date if either Staufen or Innsbruck become cities, and generals should be paid for by the Imperial coffers. A generals bodyguard should be financed by the duke, but the general himself should be paid his wages by the empire.

    How's that sound?

  17. #17
    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Quote Originally Posted by Lucjan
    As far as starting castles go.

    This sounds like the best idea on the initial balancing act between cities and castles that I've heard yet. lol.
    Yes, but on reflection it's a counsel of despair. Let's see if we can make a Duke with a castle work during this trial, by adjusting taxes or collective payments etc.

    It's worth trying to find a better solution because we may have a situation where we conquer castles and have landless players who would like to have them. In my English campaign, it seemed that almost half conquered settlements were castles (although I often switched them to cities, as there's a benefit from troop specialisation - apart from anything else, upgrading castles is pricey whereas cities often don't seem to need upgrading).

    If everything fails, we can use "no starting castles" idea for the real thing.

  18. #18
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Let's just let it play out for a bit and see what sort of agreements we can come to. Pairing up one or two cities with a single castle for its maintenance should be no problem even at the start, since we've got four cities and two castles. It's just a matter of letting the "market" do its job, as well as allowing an Imperial town make a payment/protection agreement with a Ducal castle, or vice versa.

    In future, as we conquer territory, I think this ought to be something that drives Imperial direction and deliberation in the Diet -- i.e. "why take that castle when the income from that town farther south is far more needed?"
    Last edited by Tamur; 11-27-2006 at 18:56.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  19. #19

    Default Re: M2 HRE Test OOC Thread

    Quote Originally Posted by Lucjan
    Strappy Horse, the available avatars are either the Prince in Staufen (landless, but could lead the Imperial army), the Emperor in Bologna (Duke of Bologna)...
    Thanks, from these to choices I'd prefer to play the Emperor/Duke of Bologna.
    More to be able to play as a Duke, than for the added bonus of getting to play the Emperor.
    But as I understand from the Start topic, it only comes into play during disputes between players/Dukes, only then Imperial intervention is needed, right? The rest of the time it is up to the elected Chancellor to rule the Reich.

  20. #20

    Default Re: M2 HRE Test OOC Thread

    I've been going through all the rule and start topics, but I am not sure how to deal with the role of Emperor/Duke of Bologna.

    Do I roleplay the Duke of Bologna, and does the Chancellor speak with the Emperor's voice?
    Or do I roleplay the Emperor, who's left all the tedious business of ruling an Empire to a capable 'servant' and only has to use his 'authority' as a judge, presiding over intra-Ducal conflicts?

    I'll assume it's the later, for purposes of the first round. I'll post in the orders and deliberations thread as such.

  21. #21
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Just wanted to say that, despite my total lack of comments on the test campaign, I will be participating in the full one. I look forward to reading the results of the test.


  22. #22
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Good question Horse, anyone? As far as my understanding goes, I had thought that we would be ignoring the "Emperor" title entirely. However, as is always the case, I could be wrong!
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  23. #23
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 HRE Test OOC Thread

    The Emperor and Chancellor, from my understanding, are similar to the President/Prime Minister roles of many modern democracies.

    The Emperor deals with internal diplomatic issues and has alot of pull in the deliberations based on his authority, but the actual day to day governance of the empire (finances, movements, construction, etc) is carried out by our elected Chancellor.

    EDIT - It is also my understanding that there are only a few people allowed to lead the Imperial Army. They being the Emperor, the Crown Prince, or the Chancellor. Correct me if I'm wrong.

  24. #24
    Senior Member Senior Member econ21's Avatar
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    Default Re: M2 HRE Test OOC Thread

    I like Lucjan's ideas about the Emperor (and Crown Prince's) roles. They should be given the highest respect, but have relatively little power in themselves (compared to the Chancellor). According to the draft constitution, what power they should have would essentially be arbitration over rules disputes - like the Senate speaker in WoS impeachment debate at the moment. In WoS the Speaker is apolitical and divorced from a specific partisan avatar, but in this game, I think we can ask players to ride two horses. Ideally, in the full game, I'd like the Emperor to be the First Chancellor (no election) - sort of to get the "politics" out of his system, so he can be impartial thereafter.

    The touch about the Emperor, Crown Prince and Chancellor only being allowed to lead the Imperial army is a nice one.

  25. #25
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Good. It is agreed then.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  26. #26

    Default Re: M2 HRE Test OOC Thread

    I think that the the Emperor ought to have a fair bit of power. It wasn't until the death of Frederick II that the Emperor lost his influence and power.

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  27. #27
    Oza the Sly: Vandal Invasion Member Braden's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Ok, have to say that my commitments have reached a peak now and I can’t devote the time I’d like to this test. Please open Max Count of Nuremburg up for anyone else to use in my stead.

    Sorry guys, need to allocate time to new University course (damn you Algebra!), WotS PBeM and World of Warcraft……oh! And spending time with my family….all too much to add anything else to at the moment.
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  28. #28
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: M2 HRE Test OOC Thread

    aye, I'd say that sounds busy Braden, well done having the courage to say no to something And good luck balancing it all!
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  29. #29
    Oza the Sly: Vandal Invasion Member Braden's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Thanks for the support..........

    ....and hands up who can help with Quadratic Equations? (lol)
    My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)

  30. #30
    AO Viking's Tactician Member Lucjan's Avatar
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    Default Re: M2 HRE Test OOC Thread

    Depends on what a quadratic equation is. It sounds familiar but I haven't had algebra in about 3 years, if it is what I think it is, I could help.

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