OK the other game of Diplomacy on here which I was a player in seems to have ground to a halt, mainly I believe because there wasn't much by way of timelimits and the level of commitment of the players varied greatly.
Therefore I'm looking to start a new game, with myself as GM, to try and drum up some interest in the idea. Here are the rules for new players:
Wikipedia set
Diplomacy Archive [PDF]
I'm looking for players who are seriously committed to playing through the full game here (or at least until one person could reasonably be declared the winner). Ideally we would have a
turn every 3 days - if possible shorter but occasionally longer.
It needs 7 players to get started. If there are more interested we could play a variant or have two games - but ideally we want 7 for classic.
Sides will be randomly drawn at kick-off.
Communication is via PM unless you want what you are saying to be public. Moves are submitted to me via PM. If you seriously overstep a deadline you will have all orders defaulted to hold.
Builds are made after the fall is resolved via PM a.s.a.p. Retreats are likewise made after the turn as quickly as possible.
Players from the other game are welcome - provided they are committed.
This is a seriously good game once it gets going (and from the off), which I'd have thought would appeal to any fan of the Total War series - especially S:TW and M:TW. Team work and a keen tactical mind are essential. Friendship and betrayal make it one that's never dull even if you're losing.
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