
Originally Posted by
Grimmy
I'd be happy if the computer game industry would finally cop to the concept that there's often zero need for a time limit in such games.
In TW we play against ourselves. How long we choose to take in exploring and expanding should be up to ourselves and not forced by turn numbers available.
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A game like TW, since it's single player campaign, has no need to be limited by specific turn numbers and should be open ended so that the player has full freedom to decide how much time and effort to devote toward success or when to give up and start over.
If they'd catch on to the reality that computer games have no reason to be bound by boardgame conventions and how a player goes about playing the game is his/her own dang business, then that'd free up many of the self imposed constraints on game design.
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