Results 1 to 14 of 14

Thread: SloMod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: SloMod

    Wonderful, Wonderland! I'm going to test this out, it looks like what I've been in search of.

    Thanks. I'll give you some feedback later on.

  2. #2

    Default Re: SloMod

    Very similar to what I am doing except I am trying to do a faction, England, specific mod. That allows a bit more freedom to tinker with the other factions so as to keep them healthy. I have also made one or two other changes to try and make thinks more accurate/challenging. Will be testing tomorrow and all going well will then release it.

  3. #3
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: SloMod

    Thanks Censor! I'm currently playing a campaign as the French with this and it feels better than my first vanilla English campaign. The more I play, the more I'll figure out more little changes that could be made. Of course, your feedback is appreciated .

    bdtj1815, that sounds good. It's always good to have faction specific mods as you can cater them to more specific needs and generally have tighter gameplay. It'd be cool to do something similar for every faction seperately, to have something for everyone! In any case, good luck with your work.

  4. #4

    Default Re: SloMod


    cool Wonderland,

    So far I followed ur ex & others to come up with some specific pref. So far besides Fr, Sp & HRE I mainly plat as UK due to the cool red ( Julian fam - RTW )& coolest Archers in game. here how it set:

    UK @ vh / vh
    1 y/t ( keeps a fast action imho)
    end 1630
    rebels & pirates values @ 48 ( vh / vh - gives me some peace home )
    To keep HRE from failing gave them 10k start & 4k kings purse. France I let be with a +500 fl tho. Dan & Mil have king purse reduced at 500 (!!!) to allow HRE to develop a bit.
    Turks king purse = 4k fl
    All base farm values r @ 2, exception : HRE Turks Moors Egypt - cities = 4; castles = 7.

    dipl values uk - fr , fr - uk , scots - uk , uk - scots, and all factions toward "slave" r @ -8.
    thus Scots & Fr more aggressive @ UK, & factions go hard for rebel settlements 1st. ( i hope...)

    So far the UK ( vh / vh ) is quite hard, with only HRE as allied and continuos wars with scots , fr , milan.
    UK is a low middle power & i really have to struggle to keep caen , rennes & angers( that cost me to take from fr 1/2 of all my forces!)
    despite the + i gave to HRE & even they r @ war "just" with Mil & Den; HRE is going down to become a vasal to Mil ....( i still dont get it ...)
    Den have Antverp & french r at their 3rd siege of Bruge : all that in turn 27.
    turn 26 represent for me 1st upgrades in London & Nothingroom ( :) )
    with the disappointment in HRE ( how much / M2TW earth shall I + their +es ???) my UK campaign is rewarding in action & struggle , giving already a dark horizon of terrible clashes with the turks & latter mongol & timuris invasions.


    Long live M2TW


  5. #5
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: SloMod

    Problem with HRE is that its troops are far inferior to the low-cost ones from Venice and Milan, it happened in all my modded games to see the HRE become vassal of Milan with the latter become the middle-europe superpower.

    Things start to change towards 1200 (with 2 turn/year) probably because of some new kind of troops from HRE filling the gap.

    Still these considerations are just raw experimenting without being able to have a units comparing spreadsheet.

  6. #6

    Default Re: SloMod


    Problem with HRE is that its troops are far inferior to the low-cost ones from Venice and Milan, it happened in all my modded games to see the HRE become vassal of Milan with the latter become the middle-europe superpower.


    Ur right m8 : had similar problem just now; at turn 85 ( 1Y/t ) HRE was left with just two castles !!!!!

    as i wrote before, Mil & Den have just 500 fl kings purse ! whereas HRE 4000 !!! & 10k start . Im at vh/vh & because this I just got that soft feeling for HRE.....
    thus ....

    I smashed Mil = peace got Dijon - gave it to HRE ; went to Den, smashed in open field got that fortress up north & frankfurt - which i gave it to HRE + additional 10000 fl from my total of 12000 ,
    ofcource HRE is in love with me; i can pas with troops where ever i want in their regions np at all.
    But as this forum is supposed to be a mod one :

    common guys lets do something about HRE when we play as some buddy else. hello ! HRE was a power !! I want , lets say as UK to be able to fight'em in their coolest being some 50 turns latter ....

  7. #7
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: SloMod

    Well, these are all fair points, but as far as this mod is concerned I'm just gonna' keep it as an overall thing and not get into the specific factions just yet. Although, the more I'm playing, the more I'm seeing the same things you guys have mentioned, so maybe some things can be tweaked along those lines in the future, once it's figured out what'll help the situation most effectively without throwing off the balance of the game.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO