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  1. #1

    Default Re: SloMod

    I apiologies for this 2nd post but i found something that works ! - imho

    me - UK ( casual start settings except replaced peasants with town militia)

    changed in descr_strat

    HRE:


    faction hre, balanced mao
    ai_label catholic
    denari 50000
    denari_kings_purse 15000
    packed with troops !

    scotland:

    faction scotland, balanced stalin
    ai_label catholic
    denari 20000
    denari_kings_purse 7000
    with 4 extra highlanders to each general.

    ( in turn 6 at vh/vh Scotland has invernes & dublin while me got just york & rennes at heavy costs & almost bankrupt - masochistic )


    turks:

    faction turks, trader napoleon
    ai_label default
    denari 30000
    denari_kings_purse 10000
    with extra 4 "turcoman" per general.

    faction standings & relationships :

    faction_standings england, -0.8 france, scotland
    faction_standings england, -0.8 slave
    faction_standings scotland, -0.8 england
    faction_standings scotland, 0.4 france
    faction_standings scotland, -0.8 slave
    faction_standings france, -0.8 england
    faction_standings france, 0.4 scotland
    faction_standings france, -0.8 slave
    faction_standings venice, -0.2 byzantium
    faction_standings venice, -0.6 milan, hre
    faction_standings venice, -0.6 slave
    faction_standings milan, -0.4 venice, hre
    faction_standings milan, -0.8 slave
    faction_standings hre, -0.2 poland
    faction_standings hre, -0.8 venice, milan
    faction_standings hre, -0.8 slave
    faction_standings poland, -0.2 russia, hre
    faction_standings poland, 0.2 hungary
    faction_standings poland, -0.6 slave
    faction_standings hungary, -0.2 byzantium
    faction_standings hungary, 0.2 poland
    faction_standings hungary, -0.6 slave
    faction_standings spain, 0.2 portugal
    faction_standings spain, -0.8 moors
    faction_standings spain, -0.6 slave
    faction_standings sicily, -0.2 moors
    faction_standings sicily, -0.4 byzantium
    faction_standings sicily, -0.6 slave
    faction_standings denmark, -0.6 slave
    faction_standings portugal, 0.2 spain
    faction_standings portugal, -0.8 moors
    faction_standings portugal, -0.6 slave
    faction_standings papal_states, -0.2 hre, scotland
    faction_standings papal_states, 0.4 england, portugal, poland, hungary
    faction_standings papal_states, -0.8 slave
    faction_standings moors, -0.1 sicily
    faction_standings moors, -0.8 spain, portugal
    faction_standings moors, -0.6 slave
    faction_standings byzantium, -0.2 hungary, venice
    faction_standings byzantium, -0.4 sicily
    faction_standings byzantium, -0.8 hungary
    faction_standings byzantium, -0.4 turks
    faction_standings byzantium, -0.8 slave
    faction_standings turks, -0.2 egypt
    faction_standings turks, -0.8 byzantium
    faction_standings egypt, -0.2 turks
    faction_standings egypt, -0.8 slave

    faction_relationships england, at_war_with slave
    faction_relationships france, at_war_with slave
    faction_relationships hre, at_war_with slave
    faction_relationships hre, at_war_with milan
    faction_relationships spain, at_war_with slave
    faction_relationships venice, at_war_with slave
    faction_relationships sicily, at_war_with slave
    faction_relationships milan, at_war_with slave
    faction_relationships milan, at_war_with hre
    faction_relationships scotland, at_war_with slave
    faction_relationships byzantium, at_war_with slave
    faction_relationships byzantium, at_war_with turks
    faction_relationships russia, at_war_with slave
    faction_relationships moors, at_war_with slave
    faction_relationships turks, at_war_with slave
    faction_relationships turks, at_war_with byzantium
    faction_relationships egypt, at_war_with slave
    faction_relationships denmark, at_war_with slave
    faction_relationships portugal, at_war_with slave
    faction_relationships poland, at_war_with slave
    faction_relationships hungary, at_war_with slave
    faction_relationships papal_states, at_war_with slave
    faction_relationships aztecs, at_war_with slave
    Pope relation with scots is at -2 ( i was always annoyed by pope's love for them - i love scots but in this game is impossible to fight'em & not having serious problems with Papas) and i need some papal backup (the positive value of "0,4" to us loosers) given the power of "the highlands"

    HRE is roaming (at wealth = boundless ) & they rejected my alliance proposal.

    France is massing troops both to Caen & at HRE border.

    & in this creepy europe i'm kind of screwed....
    HRE at war with milan ( given the power that milan's cheap units can display on battlefield i recon HRE will keep them at bay if not getting hold of them ...)
    turks r at war with Biz ( in the hope that helped by their plus will hold Constantinople - other wise they never do...)
    all this in turn 6 !
    I hope that now getting hold of the english islands & at least holding the normandy will be a real challenge & for 1 y/t & at vh/vh i really have little hopes of wining ...

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: SloMod

    So far my modded campaign is coming out pretty balanced except:

    1) HRE is still very weak, it's a problem with the effectivness of its troops, they lose even in number superiority against Venice and/or Milan, the same problem has France, but to be honest the problem is the following:

    2) Venice, Milan and Denmark (and probably Scotland) have too much unbalanced better troop types at start. Very little we can do except to mod them out when the unpacker will come. I think I won't change their stats but I will make them less available as it seems to me they're ELITE troops and not just cannon fodder. So if Venice wanna have Italian Spear Militia it will have to pay a lot more, spend a lot more in maintenance and have them build less and on more turns, otherway it could used the normal militia units as everyone else.

    3) Unability for the AI to do naval invasions or to exploit well landbridges. This leads to islands never to be attacked or conquered (Crete, Cyprus, Rhodes, Corse, Sardinia and England too) and England not exiting from Caen.

    4) Rebels being just a silly buffer not putting strain over nothing. They do not build, do not attack, do not siege, they're just an annoyance. Plus your generals don't rebel almost at all even when there's a low autorithy ruler. Damn MTW1 was a lot better and I loved civil wars (as historically no kingdom had a really estabilished statal government until late middleage).
    Last edited by Re Berengario I; 11-30-2006 at 17:14.

  3. #3

    Default Re: SloMod

    @ Re berengarion,

    ur right m8

    although i gave HRE as u can see above all that stuff, now Milan is getting the upper-hand.
    turn 6 was ok HRE doing & moving & got antverp (!) & milan there somewhere ; turn 21 i got again HRE falling !!!

    Ok the patch might give us the possibility to undo the Milan's & other Italic Jedy powers but that will be ...- soon i know .... but well i really enjoy so much both my game & my "mini-sub-mod" , that experiencing with all these factors give be both pleasure & knowledge .

    Thus milan will get nothing, nada = no start cash, 200 pop max in all its start settlements & "0" king's purse !! Its standing with Puppy will be -8 . Cause I'm just sick & tired of fighting wave after wave of "italian uber militia" & "pavise darth-vader crossbow" ....
    Lets see - what now?

    Slaves ... the annoing guys : the one I love so much telling me " that's right u fool , it's an enemy ship"

    gave them 1 mil start cash & 100k the purse....
    even before these modified values at vh/vh because a left York with 1 peasant archers the rebels sieged with an army of 2 chivalric knights 2 archers 2 spear & 2 mailed knight. thus the random AI might be there to "make my day"
    perhaps adding more units will make them = = me

    i find very helping these ex-change of idea so its cool !


    .

  4. #4
    Member Member Re Berengario I's Avatar
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    Default Re: SloMod

    Quote Originally Posted by Agapeus
    Slaves ... the annoing guys : the one I love so much telling me " that's right u fool , it's an enemy ship"

    gave them 1 mil start cash & 100k the purse....
    even before these modified values at vh/vh because a left York with 1 peasant archers the rebels sieged with an army of 2 chivalric knights 2 archers 2 spear & 2 mailed knight. thus the random AI might be there to "make my day"
    perhaps adding more units will make them = = me
    I almost doubled the starting troops of rebels and gave them 50k plus 20k purse and nothing... they're still as dead except of the increasingly number of pirate ships.

    Prolly I will use your sistem to make them drow in cash and see what will happen.

    Anyway I'm already pretty of the idea in the future to create a "Feudal Rebels" faction for the western lands and I will also remove the national faction names.

    In middle age there were dinasties not nations except the Byz Empire and the italian republics (Pisa, Genoa and Venice). The first nations to be called with its name was France at the ages of Philip the Handsome (1200) and the Sycilian Kingdom under Friedrich II (but still wasn't part of HRE, Sicily was his dinasty PERSONAL RULERSHIP).

    It'd be so cool to have titles linked to the land one can acquire, your faction (alas dinasty) it's not England, it's Plantagenets who are king of England and also, following their proclames, king of France. So it isn't a France-England war (as nationalism in the 19th century taught in the history books), but a clash of two dinasties which both were of french origin.

    Crusader Kings was so much cooler in this aspect.
    Last edited by Re Berengario I; 11-30-2006 at 20:17.

  5. #5

    Default Re: SloMod


    It'd be so cool to have titles linked to the land one can acquire, your faction (alas dinasty) it's not England, it's Plantagenets who are king of England and also, following their proclames, king of France. So it isn't a France-England war (as nationalism in the 19th century taught in the history books), but a clash of two dinasties which both were of french origin.
    Amen to that m8, but that will be quite a big modification. Personaly i would love it. But rest asured I love M2TW as is. it's like u love ( adore) ur girlfriend, for she is the most beautifull in the world , but some make up is always welcome ( lol ).


    I almost doubled the starting troops of rebels and gave them 50k plus 20k purse and nothing... they're still as dead except of the increasingly number of pirate ships.

    results of my slave faction boost :
    in turn 8 all surrounding rebel settlements were full, packed with troops , my spy chance to get info was 35 % ! , and the huge armies of HRE Scotland & Fr , so far as i could see around my petty UK, were smashed to pieces in useless attempts to storm those settlements ( at Dublin the scots lost two packed armies - and the irish rebels were able to retrain at an incredible level. U can imagine the strain on other factions and in the long run the strain would have had on my PC's performance ( or not ?)

    anyway after two futile attempts to take York ( !!!) I stoped & lowered the 1 mil to 200k & purse to 50k . now scots control the north & dublin but at a so high cost that they allowed me to go unhindered for 10 turns ; but now they siege York every turn ....
    Brugge is almost packed with some different kind of rebel troops ( but still no buildings ) and i figure it will fall to HRE.
    Milan ( that pain....) is gone to HRE as well ; which now is facing Denmark & Poland and keeps troops near Paris so the Fr released the pressure on Caen, and (again) the Angers adventure got me the castle but halved my troops (the nearness of a full packed Fr army forced me to storm it)
    the Puppy standings dint help as im about to be excommunicated. hm.
    with the financial power scotland displays i now try to figure how on M2TW earth i'll keep the island ?

    Turn 42: The Turks r sieging Constaninopole ! but venice is fighting them vh.

    well perhaps the rebels r not that active , but that could be the result of boosting the real sharks ....
    If I wanted a vh near impossible game im almost there...

    cheers

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