I kinda lost track of time, my other thread got buried I believe. Anyhow, I did manage to finish a game on E/E, sort of anyway. I just landed some troops in the Carribean. I haven't had much of a chance to play, and there is just something about this game that rubs me the wrong way. I can't put my finger on it, but it just isn't as enjoyable as the original. They fixed too many things that simply weren't broken to begin with, perhaps.
Anyway, I'm getting kinda tried of running down my enemy or stabbing them to death and thought I'd explore the shooting them to death angle. France didn't really have much in the way of units that are terribly effective, or they just don't behave properly. I tested out much of the other gunpowder infantry in custom battles with identical conditions each time, the results were rather mixed. Identical units, using the same tactics during each battle, had a very different outcome each time. A few quirks on top of that. Infantry with the "long range" attribute managed to somehow back out of the engagement and sit there getting shot to pieces by inferior infantry that did not have the attribute. Very odd.
So my question is this: Which faction has good gunpowder infantry and artillery and is in a generally good defensive position?
The series has matured enough to render some very nice looking line infantry supported by cannons sorta stuff. It would be nice if we could move forward in time for the next game, instead of backward. I'm beginning to grow tired of swordsman, cavalry and archers. Give me firearms and cannons, or give me death!![]()
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