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Thread: Patch ETA?

  1. #1

    Default Patch ETA?

    I've talked to a lot of people who have given some hazy times and relative ones for a patch estimated release.

    Have they set a date or time area, and listed all the problems to be fixed?

    I know passive armies are one, but how about unit cohesion, game balance, etc. ?

    Just checking. Feel free to inform and delete my ass if this is just another worthless thread.
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Patch ETA?

    Well when Wiki posted the info on monday he said about 2 weeks, so now its just over 1 week. He said a list of what the patch will change will be posted later.

  3. #3

    Default Re: Patch ETA?

    The most important issue they must fix in patch is campaign AI.

    AI Campaign is dumb...... a child can finish the game in very hard..... AI is not agressive and don't garrison their castles.
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  4. #4
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Patch ETA?

    Should be around the end of november.

  5. #5
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: Patch ETA?

    Quote Originally Posted by PorT_Lobo
    The most important issue they must fix in patch is campaign AI.

    AI Campaign is dumb...... a child can finish the game in very hard..... AI is not agressive and don't garrison their castles.
    I'm playing on Hard/Medium as Denmark and I'm in a stalemate. The English are at my door with 5 armies and I invaded Scotland with one army and I'm about to be repelled. Their cities have medium to large garrisons (Edinburgh has a FULL stack in it). I wouldn't call the PO dumb.

    If you want a challenge, play on very hard as Denmark and *don't* rush the PO (programmed opponent). They are at their weakest right at the start of the campaign and if you let things go their way for a time, you will be facing some very though cookies. Just take over Stockholm and Oslo, maybe even Helsinki. And then wait a good deal of turns.

    EDIT: Just wanted to add: the campaign AI in Rome was dumb. On Very Hard, it got 10000 denarii extra a turn, just to give an impression that it isn't. I find the one in M2TW much brighter.
    Last edited by Faenaris; 11-19-2006 at 11:59.
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  6. #6

    Default Re: Patch ETA?

    Do you really expect a patch a few weeks after the release? I wouldn´t, for a ouple of reasons. First, the issues that need to be adressed have to be identified, second, a solution must be found, third, the patch must be tested. Now it just wouldn´t do if we got a patch that needs patching, or worse, breaks more than it fixes. Been there, seen it.

  7. #7
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Patch ETA?

    Quote Originally Posted by Ciaran
    Do you really expect a patch a few weeks after the release? I wouldn´t, for a ouple of reasons. First, the issues that need to be adressed have to be identified, second, a solution must be found, third, the patch must be tested. Now it just wouldn´t do if we got a patch that needs patching, or worse, breaks more than it fixes. Been there, seen it.
    That would all be just peachy, if CA hadnt already stated that there is a 'release day' patch going through QA at this very moment.

  8. #8
    Member Member TB666's Avatar
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    Default Sv: Patch ETA?

    Well CA seemed to have been aware of most issues that we have raised since the game went gold and stated that most are already fixed or will be fixed.
    Let's just hope that the patch wont add new bugs tho.

  9. #9

    Default Re: Patch ETA?

    As to the date of the patch, there is no guarrantee. He said in his post "we are about to start the two week final test pass" which doesn't say the date. Depends on what "about to start means" and many other factors. I shouldnt be surprised if we get it in december., though I dont expect that.

  10. #10

    Default Re: Patch ETA?

    better to wait and receive a hell of a patch than to rush it and have it be half assed.

  11. #11
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Patch ETA?

    I would expect (and sincerely hope) there will be another patch after this one. VERY unlikely all of the bugs have been caught, and other bugs will come to light over the next few months, along with SP and MP balance issues as the game gets played more and more and more.

  12. #12

    Default Re: Patch ETA?

    Quote Originally Posted by PorT_Lobo
    The most important issue they must fix in patch is campaign AI.
    AI Campaign is dumb...... a child can finish the game in very hard..... AI is not agressive and don't garrison their castles.

    I've found playing on H/H that the AI *usually* garrisons cities with large stacks, it NEVER garrisons castles with more than 3 or 4 units.

  13. #13
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: Patch ETA?

    Quote Originally Posted by Garnier
    As to the date of the patch, there is no guarrantee. He said in his post "we are about to start the two week final test pass" which doesn't say the date. Depends on what "about to start means" and many other factors. I shouldnt be surprised if we get it in december., though I dont expect that.
    I just hope we get it before christmas.
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  14. #14

    Default Re: Patch ETA?

    While I fully expect a bug patch in the near future, expecting a patch to change AI behavior is a bit much. That's ambitious coding better left to a major update, not a release patch.

    And yes, better to have a properly working patch later than a halfwitted one right now that breaks more than it fixes.

  15. #15
    Swarthylicious Member Spino's Avatar
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    Default Re: Patch ETA?

    Quote Originally Posted by gardibolt
    While I fully expect a bug patch in the near future, expecting a patch to change AI behavior is a bit much. That's ambitious coding better left to a major update, not a release patch.

    And yes, better to have a properly working patch later than a halfwitted one right now that breaks more than it fixes.
    The developers have already stated that the first patch will address the 'passive AI' bug that is present in tactical battles. CA caught and corrected this bug after the game went gold so there will definitely be an improvement to the AI for the upcoming patch.

    FYI, the 'passive AI' bug usually occurs when the player's army possesses superior numbers of missile troops to the AI's which, more often than not, will 'freeze' and do nothing while being turned into pin cushions.
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  16. #16

    Default Re: Patch ETA?

    Quote Originally Posted by Lusted
    Well when Wiki posted the info on monday he said about 2 weeks, so now its just over 1 week. He said a list of what the patch will change will be posted later.

    1 week?!

    That's great! Much less than I actually expected.

  17. #17
    I need to change my armor Member Sir Robin's Avatar
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    Default Re: Patch ETA?

    Don't get your hopes too high.

    It is possible that the patch will actually require a patch in case something new slips through.

    Hopefully the major issues will be addressed and the minor ones will be fixed by later patches.

    As far as garrisons the AI seems pretty inconsistent to me. Some campaigns I'll see large garrisons and some campaigns I won't. I have been playing on H/VH lately and even if the AI garrison is small there will usually be a strong stack within a turn or two's distance.

    So instead of getting to wait out a siege I have to assault pretty quickly or face two enemy armies on the battlefield.
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  18. #18

    Default Re: Patch ETA?

    Any news yet?

  19. #19

    Default Re: Patch ETA?

    What often happens, simply because of the logistics of production and preparing for distribution, is that the bugs discovered during beta get addressed in the first patch to be produced as close to launch as possible.

    It takes time to create the disks, packaging and stockpile for shipping so that part of production is usually well underway during the latter part of a beta.

    It is quite possible that the coders have been working on a patch for the last month or more already.

    That's my understanding of the general process anyway. I could be wrong, I often am.

  20. #20

    Default Re: Patch ETA?

    are we there yet...?

  21. #21

    Default Re: Patch ETA?

    *pop* Not quite....

  22. #22
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Patch ETA?

    CA hasnt said a word. My guess is that something came up during testing and they had to delay the patch (again). Some kind of communication from CA would be much appreciated though.

  23. #23
    Member Member troymclure's Avatar
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    Default Re: Patch ETA?

    I saw a CA dev walking through the valley today... I saw no laptop attached to his waist like in typing of the dead... i therefore deduce he and therefore all of CA are NOT working on the patch and are therefore slacking off and must be "dealt" with.

    "dealt" may include, ramming the gates of CA studios with small but very angry walrus, lobbing small rodendrum bushes into windows from strategiically placed trechebuts and of course storming the office complex with my crack team of ninja seals.
    "If you have an elephant by the hind legs... it's best to let it go"
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  24. #24
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Patch ETA?

    Quote Originally Posted by shifty157
    Some kind of communication from CA would be much appreciated though.
    A release date on a patch is not going to extend the revenue stream. Therefore silence is golden. Or silver. Or whatever colour you wish to call it.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  25. #25

    Default Re: Patch ETA?

    Quote Originally Posted by shifty157
    CA hasnt said a word. My guess is that something came up during testing and they had to delay the patch (again). Some kind of communication from CA would be much appreciated though.
    Yes they have. CA told us even before game launch that the passive AI bug had been found and fixed but too late to make it into the released game. They promised a patch soon after game launch to remedy that.

    However, since then they have used the extra time to fix other bugs, and additionally they have been surfing the forums to look for reported bugs and asking players to report bugs so they can include fixes in the patch. So the first patch is obviously going to be more ambitious than they initially intended.

    Also, CA said the patch shouldn't be too far away, but we'll know it is close when they release a patchlist for it, which they haven't done yet.

    So the answer to the question when will the patch be released? is, after the patchlist readme has been posted. So keep an eye out for that.

  26. #26
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Patch ETA?

    Quote Originally Posted by screwtype
    Yes they have. CA told us even before game launch that the passive AI bug had been found and fixed but too late to make it into the released game. They promised a patch soon after game launch to remedy that.

    However, since then they have used the extra time to fix other bugs, and additionally they have been surfing the forums to look for reported bugs and asking players to report bugs so they can include fixes in the patch. So the first patch is obviously going to be more ambitious than they initially intended.

    Also, CA said the patch shouldn't be too far away, but we'll know it is close when they release a patchlist for it, which they haven't done yet.

    So the answer to the question when will the patch be released? is, after the patchlist readme has been posted. So keep an eye out for that.
    Yeah exept that was several weeks ago and is very much old news at this point. I meant CA hasnt said a word since then.

  27. #27
    Member Member Nestor's Avatar
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    Default Re: Patch ETA?

    Did you see this post by Palamedes in the bugs tread?

    CA asking for a list of reported bugs

    It was posted on the 25th, so they either have something ready and want to check if something important is left out, or they are still working on it and the original release dates for the patch are no longer valid.

  28. #28

    Default Re: Patch ETA?

    Quote Originally Posted by PorT_Lobo
    The most important issue they must fix in patch is campaign AI.

    AI Campaign is dumb...... a child can finish the game in very hard..... AI is not agressive and don't garrison their castles.
    The Ai may not be the smartest around, but "not aggressive" sounds like a very different Ai than the one I am currently a war with. Also, the fact that eery single computer-controlled faction jumps you seems plenty agressive enough to me.

    The AI also seems to do som clever moves once in a while, f.ex. the french are currently surrounding my german armies onn the campaign map before attacking, so that my field army faces attacks from four sides on the battle map.

  29. #29
    Member Member troymclure's Avatar
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    Default Re: Patch ETA?

    my take on the campaign AI - it's pretty good, it's also pretty historically accurate with one caveat. You look at a map near the end of the game and the factions have expanded but noone is huge. It can end up like present day europe even.

    It's not however particularly aggressive, sure i've been at war with every faction on the map for the better part of the game most games... but they still weren't overly aggressive. It's like the AI plays like an old medieval kingdom would, they don't do what the player does and create a war machine, they never mobilize their nation or seem to dream of great conquest. The AI IMO plays pretty good as a king, but doesn't seem to be able to do conquerer.

    I think this may be part of what still makes the game easy despite the improved AI. Various nations have shown (france and napolean, hitler and germany, alexander and macedon) what can happen when you dedicate yourself to being a war machine. But the AI just doesn't.

    I remember in Shogun you could get rival clans racing you to control japan, and you'd end up with just two factions left, both owning a sizable chunk of japan. It sometimes happened in MTW as well, most often with egypt...

    But i digress, my main point, is that the campaign AI is GOOD, it very very rarely does something stupid, something that i haven't done even but it never really tries to conquer the globe and as a result it will never truly offer the player a challenge in it's current state.
    "If you have an elephant by the hind legs... it's best to let it go"
    Albert Einstein.

  30. #30

    Default Re: Patch ETA?

    2 bugs matter more than any other:
    - passive AI
    - ladder bug
    First one spoils the fun, and I don't want to play WITHOUT missiles
    Second one forces me to abandon very interesting battles, defending a fortress with an inferior army, retreating to the second wall ring, the battle issue is uncertain, and then, ladder bug, I have to abandon

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