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  1. #1

    Default Keeping the Holy Lands...

    If I try hard as the English, I can have Jerusalem on turn 29. Keeping it however is a different story. I dont really have the economy to pay a full stack to guard it that early. I could keep it but Im thinking it might be better to sell it back or something, only to take it again later when my treasury wont feel it as much. Im all for an early crusade to get my family stats up, but for Jeruselem, not so much. Anyone keeping early crusade conquests? Whats your strategy?

  2. #2
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Keeping the Holy Lands...

    I usually keep them (for tax purposes) until they are just about to revolt. Then I tear down all the buildings (except the Catholic Church, if there is one) and give the region to the Pope. Papal standing goes through the roof and now they are stuck managing a revolting city, which they will probably lose and call another crusade on.
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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Keeping the Holy Lands...

    Cheating for money is a great thing, keeps the holy land yours.
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    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Keeping the Holy Lands...

    Quote Originally Posted by lars573
    Cheating for money is a great thing, keeps the holy land yours.
    I would have to disagree. While it may allow you more money, it is 'cheating' after all and subtracts from the overall challenge of the game. It doesn't take a genius to cheat to win. Anybody can do it. I may be wrong, but I think the poster was looking for sugestions on how to deal with the Holy Land regions that didn't involve a windfall profit from nothing.

    I just think cheating in a game like this is pointless.
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    Member Member Musashi's Avatar
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    Default Re: Keeping the Holy Lands...

    I've never seen the Egyptians or Turks field an army that actually worried me. Just stuff any holy land conquests with free upkeep militia units and let them try to take it.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
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    Senior Member Senior Member Jacque Schtrapp's Avatar
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    Default Re: Keeping the Holy Lands...

    Quote Originally Posted by Lord Condormanius
    I usually keep them (for tax purposes) until they are just about to revolt. Then I tear down all the buildings (except the Catholic Church, if there is one) and give the region to the Pope. Papal standing goes through the roof and now they are stuck managing a revolting city, which they will probably lose and call another crusade on.
    That is pretty humorous. I took Antioch in a crusade in my Spanish game and couldn't afford to hold it, so I devised a profitable exit strategy. I left two crusader spear units to hold the city and then took the rest of the army and sacked Aleppo. I left Aleppo undefended and marched on and sacked Damascus, then Acre, and finally Jerusalem. Without about 75k in the ole treasury, I marched what was left of my forces back to Antioch (sacking Acre again along the way) and picked up the two crusader spear units from Antioch, which was only a turn or two away from boiling over with rebellion, and then marched onwards to the sea and hired a mercenary ship to ferry my men over to Rhodes which I captured and turned into my advance post for when I return and am serious about holding the Holy Lands. I left the region in shambles from both a population and economic standpoint. I'm sure the locals will not be even a tad bit polite to anyone sporting a spanish flag or a christian cross in the future

  7. #7

    Default Re: Keeping the Holy Lands...

    Yes cheating is not what I had in mind. Yes the Egyptians are quite easy to handle in moderation but they do tend to call a Jihad, and thats when you need the full stack. I have also pondered sacking all the settlements and leaving the Holy Lands in shambles. Im sure this is quite lucrative. I just need to get it out of my head that I need to hold them so early. A quick profitable crusade and im out. I shall return!

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    Member Member CrownOfSwords's Avatar
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    Default Re: Keeping the Holy Lands...

    I managed to keep Jerusalem under control for quite awhile playing as the Scottish. But it is hard to fend off Islam. But my view on cheating, after about my 8th campaign i decided I was going to cheat as the Spanish and just rush through the campaign so I can FINALLY go to the new world. Well it started off that way i took all of what is now Spain, but I began to realize that the AI was pushing out some extremely large armies. I believe the add money cheat gives the computers money also, I have found myself in a 3 way war Spain vs Milan vs Denmark involving many many full stacks of units. So much for rushing to the new world..

  9. #9

    Default Re: Keeping the Holy Lands...

    Nice tips Flavius Gonzo. Thats pretty much how I've been playing it out. I *could* keep the Holy Lands but it would be as posted before, a long term investment. It would open up early trade with the Mediterranean sea, and a castle in the east would provide a base to project my power. Im starting to lean towards a slash and burn first crusade, for stats and profit only. I want to keep them, and I would make the investment, but not at the cost of slowing my massive building efforts going on in England.

  10. #10
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Keeping the Holy Lands...

    It shouldn't be too hard to take both the castle type settlements next to Jerusalem, or indeed the two near Antioch as well. These are much more amenable to being ruled - not quite so much unrest, plus they provide a handy base from which to go and sack Jerusalem/Antioch whenever they happen to revolt, providing a rather handy cash injection.

    When it comes to dominating an area of the map, that's what castles are for, so take them and dominate. Forget about the cities, they're just there to provide money. Don't get hung up on maintaining public order, this isn't some namby-pamby social service game... The people are there to be exploited, in any way possible.
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  11. #11

    Default Re: Keeping the Holy Lands...

    Quote Originally Posted by Somebody Else
    It shouldn't be too hard to take both the castle type settlements next to Jerusalem, or indeed the two near Antioch as well. These are much more amenable to being ruled - not quite so much unrest, plus they provide a handy base from which to go and sack Jerusalem/Antioch whenever they happen to revolt, providing a rather handy cash injection.

    When it comes to dominating an area of the map, that's what castles are for, so take them and dominate. Forget about the cities, they're just there to provide money. Don't get hung up on maintaining public order, this isn't some namby-pamby social service game... The people are there to be exploited, in any way possible.
    Right On!

    Keep the castles, burn the cities, milk the Egyptians, take the cities when your ready.

  12. #12

    Default Re: Keeping the Holy Lands...

    My first crusade was Antioch in my English H/H campaign. I *barely* managed to hang on to it, but after maybe 12 turns or so, it's finally to the point where I can move my general out of the city without a revolt. Anyway here's some tips, and also some more questions (my 2nd crusade, this time Jerusalem, just started.)

    1) If you don't have a full stack and can't afford to hire crusader mercs, definitely at least hire several units of pilgrims -- even post-crusade their upkeep is only 90 a turn, so they're useful for getting your public order due to garrison up to the max. Sending 2 stacks, with the 2nd loaded with pilgrims seems to be an even better idea.

    2) Don't even think of occupying a crusaded settlement, definitely sack or exterminate. (Question though: my first successful crusader general went from a nobody to a heavyweight overnight after the crusade, especially his chivalry stat... if I would have exterminated instead of sacking the city, would he have gained a dread stat and hence lost a chivalry stat? Depending on the answer to this question, I think extermination might be an even better bet.)

    3) BRING PRIESTS with your crusade. Spies/Assassins are also very helpful to your public order because they can rid the city of enemy spies which seem to hurt public order.

    4) Once you've occupied the first two buildings you build should be the first two levels of churches. Religious unrest is the biggest problem to getting an islamic city under control.

    5) Don't be afraid to spend money hiring mercs to garrison the city if it helps public order. I consider holding the city a long term investment, so it's worth it in the short run to spend at an abnormally high rate there.

    6) Finally, if it looks like you'll have to endure a turn or two of unrest, move everyone except your spear and town militia out of the city walls. That way, revolts don't damage your better units which can't be replenished easily.

    And if anyone can lend any info on what happens trait-wise to an exterminating general, I'd love to hear it... it will be useful to know what I should do with Jerusalem if my 2nd crusade succeeds.

  13. #13
    Texan Member BigTex's Avatar
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    Default Re: Keeping the Holy Lands...

    Keeping the holy lands isnt difficult if you follow a few basic rules.

    You must exterminate the populace. If you don't your left with a large hostile populace with a different religion.

    Secondly you must start building churches, abbey's, cathedrals immediately. And start pumping out as many priests as you can. Always make sure your priests are preaching outside of the walls.

    You must build a brothel as soon as its feasible. The #1 reason for unrest after religion is unrest caused by spies. In any settlement make sure you have good spies. But in the holy land make sure any settlement has 3 or more good spies. With solid spies in place, unrest will drop to 0%.

    Make sure your governor has about as high as possible chivalry. Dread can work too, but I find it hard to keep dread up high with having to lower taxes a lot.

    As soon as you can, always accept a holy knight order into one of the settlements. Those knights are more powerful then most of egypts cavalry and will help you keep the lands.

    Lastly, but probably the more important in the long run. Make sure at least one of your generals there have a couple of son's yet to be of age. It's important to keep some generals there, and having them mature there is one of the easier ways.

    Trait wise, exterminating jeruselum as long as its not catholic yet has no or little impact for dread. I've done it many times and only gotten a +1 dread. But the amount of chivalry you get from completing the crusade makes up for that and then some. Not to mention your going to be enduring turns of low taxes for awhile so they'll bounce back to full piety.
    Last edited by BigTex; 11-27-2006 at 21:19.
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    Member Member Musashi's Avatar
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    Default Re: Keeping the Holy Lands...

    Actually you don't need to exterminate anything, if you follow my method...

    Pick one province to produce priests from on the FIRST turn of the game. And have it produce a priest basically every turn. Send them all to the holy land. B y the time they get there they will have gained some skill from travelling (And from taking out any heretics you see along the way of course). Plant one in Antioch, one in Acre, one in Jerusalem, one in Aleppo, etc.

    Now by the time the first crusade is called they'll likely all be cardinals and the regions will all have 40-60% catholicism. Attach a spy to your crusade army and send them off.

    You'll have no problems at all.
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    I too am a Member Masy's Avatar
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    Default Re: Keeping the Holy Lands...

    Speaking of Holy Lands...

    On this day, November 27th 1095, at the Council of Clermont, Pope Urban II called for the First Crusade. I thought that was an interesting bit of info for you all out there...
    "Once upon a time, on the internet there was a guy, a very deeply flawed man, they called him Eric Bauman..." -www.ebaumsworldsucks.com

  16. #16

    Default Re: Keeping the Holy Lands...

    Great posts everyone. What about the economical end. Sure you can keep them, but how do you keep them without stunting the growth of your main lands?

  17. #17
    Member Member Musashi's Avatar
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    Default Re: Keeping the Holy Lands...

    Quote Originally Posted by ScrapTower
    Great posts everyone. What about the economical end. Sure you can keep them, but how do you keep them without stunting the growth of your main lands?
    It shouldn't hurt your economy much if you don't go overboard with the garrison... You really don't need an uber army there... Certainly not one in every territory you take there. Just use the crusade army to take the surrounding rebel castles and leave light militia garrisons and only keep one big army and use it to lift any siege the egyptians or turks try.
    Last edited by Musashi; 11-27-2006 at 21:41.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
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    Member Member Zenicetus's Avatar
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    Default Re: Keeping the Holy Lands...

    Quote Originally Posted by Musashi
    Actually you don't need to exterminate anything, if you follow my method...

    Pick one province to produce priests from on the FIRST turn of the game. And have it produce a priest basically every turn. Send them all to the holy land. B y the time they get there they will have gained some skill from travelling (And from taking out any heretics you see along the way of course). Plant one in Antioch, one in Acre, one in Jerusalem, one in Aleppo, etc.

    Now by the time the first crusade is called they'll likely all be cardinals and the regions will all have 40-60% catholicism. Attach a spy to your crusade army and send them off.

    You'll have no problems at all.
    That's good advice; it worked for me as Spain when finishing off the Moors. Just send priests as an advance guard, have 'em stand near the cities/castles. By the time your invading army gets there, it's a half Catholic province. It almost feels a little overpowered (ONE priest converts half the province? Must be an awfully charismatic guy!).
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  19. #19
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Keeping the Holy Lands...

    My way to keep the holy land is not to actually keep it but to sack it. That way you can gain huge profits.
    What I did in my VH/VH campaign with Venice was to capture Jerusalem, hold it for a few turns, then pull my men out and recruit a few mercs. Afterwards I marched onto Acre, meanwhile Jerusalem rebelled. I took Jerusalem again (sacking again, too - both times I got 17k), fended off a small Egyptian invasion force. By then my priests had it converted to 80% Catholicism so I was able to leave. So I called a crusade on Antioch and took Damascus and Antioch (Antioch sacked for 30k or so). Now I am fighting off the Egyptians and I found out that by now the Holy Land actually pays for itself with about 3k per turn (got two stacks there by now) and I'm able to easily defend against the Egyptians - the Seljuks are currently occupied with the Byzantines and I can keep one of the stacks in Antioch to keep the order until my priests converted that.

    From this I conclude that it might be wisest to just sack settlements in the area until you converted it over to Catholicism. When that happened, you can hold the settlements. Each time you sack Jerusalem or Antioch will give you 15k-30k so it easily pays for itself and more. With Venice I was actually able to field a military force a lot stronger than any of my opponents' throughout most of the game so far.

  20. #20

    Default Re: Keeping the Holy Lands...

    Yeah. If you are going to pay a full stack, make them earn it! I take the holy lands quite early so Im getting about half those numbers when I sack Jerusalem. I think if I sack the place multiple times it will pay my troops and buy me a bit of time to reinforce my economy.

  21. #21
    Member Member dcd111's Avatar
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    Default Re: Keeping the Holy Lands...

    Quote Originally Posted by BigTex
    Not to mention your going to be enduring turns of low taxes for awhile so they'll bounce back to full piety.
    Not to change the subject here, but is keeping taxes low one way of increasing piety for a governor in that settlement? I have had no luck with piety and have had to cower in fear when inquisitors wander over, this is useful information. It's probably another well-known fact that I knew nothing about.
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