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Thread: Can you explain - spearwall bonus?

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  1. #1

    Default Re: Can you explain - spearwall bonus?

    yeah they are very similar to RTW phalanxes, but not half as powerful imo....
    it takes on average at least 5 seconds for a pike phalanx to turn around while in formation, wheras in RTW, a sacred band unit could swivel around in under a second, while still in combat and destroy a unit of cavalry trying to rear charge them....
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  2. #2
    Member Member Massi's Avatar
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    Default Re: Can you explain - spearwall bonus?

    historically, I think to recall two handed swords were effective angainst pikes, they could just break them. Axes might similar.

    I did not myself, did anybody try to break a pike formation with 2-handed swords units? the test should be done with units of same cost, of course.

    But then there is anyway the problem that there are only few factions with 2-handed swords....
    Phoinix_Massimo

  3. #3
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Can you explain - spearwall bonus?

    Yes, I did some custom battles: two handed swords did fine but axemen were terrible. In general two handed swords did the best vs pikemen, better than venitian heavy inf, all kind of dismounted knights, all kind of axemen.

    The problem is that the pikemen will beat your dismounted knights/ axemen even if they are out of formation, i.e. even when they are fighting with only swords. To me it seems that they are just as strong out of formation as if they were in formation. Not sure though, needs more testing ...
    Lional of Cornwall
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  4. #4

    Default Re: Can you explain - spearwall bonus?

    have you ever tried to break into a pike-/halberd formation? ...its nearly impossible (speaking with experience from so called larp (=live action roleplay), where stabbing is forbidden, making such a formation even less effective) the only vulnerable point of a pike formation is its side and rear. and when it tries to move fast.

    the bad points about this kind of formations are a long time to get into formation (especially for badly trained units), its weakness against prjectiles (since those formations were having no shields and were in formation terribly slow)

    to the training of these: with only one afternoon of training you can make a proper working pike formation out of bloody peasants ;) , especially as you dont nedd to do anything other than bluntly keeping the pointy side of your pike faced towards the enemy and trying not to fall out of line.

    to the 2 handed swordsmen: in deed, this was, for mercenary bands, probably the most common way to face pikemen. but it was a job with high risk, for you tried to slay away the enemy pikes (spear and pike shafts abve a certain height move only very slowly and inertially and bend towards the ground), then closing in through the gap and trying to break the enemy formation in killing as much of the (mostly for close combat rather badly equipped and badly trained) pikemen, which were handicapped thorugh there long pikes which you can't really throw away in such a thight formation. those 2 handed swordsman got usually the doubled pay for they had doubled risk of getting killed. but you shouldnt imagine them as formations of 2 handers but rather like a handful of man accompagnying a pikeformation to help in case of facing another pike formation.
    imagining them in the total war engine they were probably the most like the wardogs of rome, for each units of 75 pikemen having 5-10 of those 2 handers which would charge in fighting another pikemen unit.


    given the total war engine, i think pikemen are about the most realistic they could have been made. they were cheap and very effective - and in fact, they did replace the heavy infantry over the years - in the 30 years war you see only pike formations, firearm formations, cavalry and artillery - heavy infantry has mostly disappeared from the european battlefields. even in sieges armies wouldnt try storming the walls with heavy infantry but rather bombing the walls into the ground as cannons got more and more effective.

    to deal with such a formation, i'd either try to kill them with ranged attacks or try binding them with a tough heavy infantry unit (as pikemen dont kill fast - their pikes are just too unhandy) and flanking them - especially those militia pikemen which are extremely cheap for the effectiveness use to have low morale (cavalry charge from flanks or rear and goodbye ;) )

    a pike formation defending a breached gateis though rather overpowered in total war as the ranged attacks cant shoot through those breached gates, afaik.

    halberds are actually quite similar to pikes. they are not quite as effective in deep formations but are a great deal more handy and are very effective in 1 to 1 combat, where the pike is about useless.

    those are mostly experienced i've made in larp, which is not absolutely realistic itself, for you may not stab with your weapons as sthat would be too dangerous.

    cheers,
    sephriel

    edit: breaking formation, a pike unit would be as good as dead for their meelee skill and equipment is about zero. you're right, this is not implemented well in medieval 2...
    Last edited by Sephriel; 11-28-2006 at 21:13.
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  5. #5
    Member Member Massi's Avatar
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    Default Re: Can you explain - spearwall bonus?

    one bad thing of them pikes is they are so SLOW
    they are nasty, but I am not sure they are really over powered
    Phoinix_Massimo

  6. #6
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Can you explain - spearwall bonus?

    The problem is not that pikes in formation will beat anything but that pikes out of formation will beat almost anything just as easily.
    Lional of Cornwall
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    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  7. #7

    Default Re: Can you explain - spearwall bonus?

    well, actually, i gotta try this out (i have actually avoided fighting with pikes out of formation, so i have not really had a look on this matter ;) )
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