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  1. #1
    Member Member Headlocked's Avatar
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    Default Gameplay Changes

    Now that the Game is out, even if the unpacker isnt yet, what major gameplay changes are you guys planning?

    Setting this thread cos it takes ages to scroll through the other thread slooking for info:)

    just a suggestion - breakdown the changes your making- graphics, map, units (types & stats), diplomacy, AI/(or PO if you prefer:) ), characters/traits, Religion, Buildings.

    A bit long maybe, but it would be essential for browsing/searching this forum.

    My 2cents- i have to say I found RTR (yes your a different team etc etc) a Little too extreme on historical accuracy; i remember being simply confused by the plethore of units that often pretty much did the same thing.
    A pikeman by any other name....

    But it was incredibla as well,th history presented, the details and you could just TELL it was accurate.

    Just, well, it bogged down a lot sometimes. And after seeing twelve versions of the same troop type, well, dare i say it, it a got a bit boring?

    Anyways, rock on, peeps:)
    Can't wait to try it out:)
    I can game test no probs!

    HDD
    M2TW: DarthMOD Beta-Team Leader! Hella Yeah!
    http://www.twcenter.net/forums/showthread.php?t=74580

    M2TW: MOD - Increased Musket Smoke: version 1.3A
    http://www.twcenter.net/forums/downl...o=file&id=1119

    When you're Good, you're Good; when you're the Best, you're Irish!

  2. #2

    Default Re: Gameplay Changes

    Quote Originally Posted by Headlocked
    Now that the Game is out, even if the unpacker isnt yet, what major gameplay changes are you guys planning?

    Setting this thread cos it takes ages to scroll through the other thread slooking for info:)

    just a suggestion - breakdown the changes your making- graphics, map, units (types & stats), diplomacy, AI/(or PO if you prefer:) ), characters/traits, Religion, Buildings.

    A bit long maybe, but it would be essential for browsing/searching this forum.

    My 2cents- i have to say I found RTR (yes your a different team etc etc) a Little too extreme on historical accuracy; i remember being simply confused by the plethore of units that often pretty much did the same thing.
    A pikeman by any other name....

    But it was incredibla as well,th history presented, the details and you could just TELL it was accurate.

    Just, well, it bogged down a lot sometimes. And after seeing twelve versions of the same troop type, well, dare i say it, it a got a bit boring?

    Anyways, rock on, peeps:)
    Can't wait to try it out:)
    I can game test no probs!

    HDD
    I actually liked the greek names more as it sounds better then archers but thats just my opinion. Anyway i know this is a bit early but i suggest swiss halbeders get schiltron while the swiss pikemen get the phalanx ability (they both used both I think but i dont think you can have both on one unit).

    and whats with the "plethora of units that do they same thing"? apart from the lack of gladiotors and pigs (although you get hypaspists and you dont get them in vanilla ;) how is RTR any less unique in unit selection? Infact after 1.5
    patch its a lot more unique as theyve messed around with mass a lot and CA hasnt.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  3. #3
    Member Member Headlocked's Avatar
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    Default Re: Gameplay Changes

    tru, tru, the mass development was very good:)
    and the naming of the units in their mother tongue wasclass, very immersive

    i just rememebr being very confused at the varity of troop available at the start of the roman campaign- bt admittadly i havent played much past 1.5- i got hooked on DarthMod's focus on the Ai and actual fighting:)

    And i have neaver like the "feature units" like pigs etc. Ridiculous. As a once offmaybe,like spartacus with is oxen, but it should be a random occurance, based in a generals skilland traits. Not a multiply recruitbale unit froim a barracks! :P :)

    basically , im all for this mod- just hope not to be overwhelmed by choice.

    I LOVED the Latin mod for roman soldiers- giving and acknolwadging orders in latin- that was SUPREME:) Authenticity rocks.

    Wahddya think of my organisation idea? giving each aspect a seperate thread within this sub-forum?

    HDD
    M2TW: DarthMOD Beta-Team Leader! Hella Yeah!
    http://www.twcenter.net/forums/showthread.php?t=74580

    M2TW: MOD - Increased Musket Smoke: version 1.3A
    http://www.twcenter.net/forums/downl...o=file&id=1119

    When you're Good, you're Good; when you're the Best, you're Irish!

  4. #4

    Default Re: Gameplay Changes

    Quote Originally Posted by Headlocked
    tru, tru, the mass development was very good:)
    and the naming of the units in their mother tongue wasclass, very immersive

    i just rememebr being very confused at the varity of troop available at the start of the roman campaign- bt admittadly i havent played much past 1.5- i got hooked on DarthMod's focus on the Ai and actual fighting:)

    And i have neaver like the "feature units" like pigs etc. Ridiculous. As a once offmaybe,like spartacus with is oxen, but it should be a random occurance, based in a generals skilland traits. Not a multiply recruitbale unit froim a barracks! :P :)

    basically , im all for this mod- just hope not to be overwhelmed by choice.

    I LOVED the Latin mod for roman soldiers- giving and acknolwadging orders in latin- that was SUPREME:) Authenticity rocks.

    Wahddya think of my organisation idea? giving each aspect a seperate thread within this sub-forum?

    HDD
    RTR uses darths changes to the AI.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  5. #5
    Captain Obvious Member Maizel's Avatar
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    Default Re: Gameplay Changes

    I'd like to see Medieval2:Total Realism make the more elite units more rare. Even with the new recruitment system, it's not hard to get full stacks of Chivalric Knights, or other elite troops like Varangian Guards and the like, when you have a few buildings that boost their replenishment time.

    1 unit of knights being trainable every 3-4 (or even more) turns will be way better in my opinion

  6. #6

    Default Re: Gameplay Changes

    I will be estaticed with this mod if they acomplish one thing well. That one thing is make the units look more diferant. By that I mean I don't realy want to see 2 armys, one French and the othe English look nearly identical. Granted it is hard to do as they all used aprxamatly the same kind of equipment, but that dose not mean they have to dress the same too. OOO and the Generals, they all look the same. If they make this area of the game better I will consider this to be a monumental step in the right direction. Oh ya all that historicaly acurate stuf is good to
    "I don't give a damn for a man that can't spell a word more than one way." Mark Twain.

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