Movement rates... cut down? We're talking realism here, yes? The idea that it takes three months to travel from one end of Denmark to another would be horrendously unrealistic enough as it is, but somewhat necessary still from a gameplay perspective.Originally Posted by Zaknafien
I've been thinking about it and if we wanted something approaching genuine realism in terms of troop movement, we'd probably have to move to a 12 turn per year system, which would throw buildings and most importantly population growth realism into chaos.
It's unfortunate, too. Sometimes it's okay, but sometimes I have a really hard time suspending my disbelief when it takes my general the equivalent of nine months just to travel from one part of France to another (assuming a four turn per year system).
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