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  1. #1

    Post Re: Gameplay Changes

    I would just like to suggest that you go for a government system like EB's. Now that is about 90x better than an AoR. Sadly I doubt that we will get this now you are with RTR
    Last edited by MSB; 12-20-2006 at 19:39.

  2. #2

    Default Re: Gameplay Changes

    Quote Originally Posted by Avlvs Libvrnivs Britannicvs Maximvs
    I would just like to suggest that you go for a government system like EB's. Now that is about 90x better than an AoR. Sadly I doubt that we will get this now you are with RTR
    I'm strongly against government system. It allows less freedom for the player.
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  3. #3
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    Default Re: Gameplay Changes

    never played Eb; heard of the gov system though, what was it, briefly?

    cos not every nation in medievel was a Monarchy- eg. Milan, Genoa, Florence - semi-democratic communes.

    Although each did come under the control of a tyrant at different times...

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  4. #4

    Default Re: Gameplay Changes

    EB governmetn system? well, basically, when you conquer a region, you do the following:

    1. establisher order with a building that takes 1 turn to build, that building is bascially - MARTIAL LAW

    then you have the following choices if i remember correctly"

    1. Allied state (very limited building and recruitment) but only take 2 turns
    2. Lightly Romanized (or whatever fraction) province : a bit more buildings and recruitments (takes longer to establish)
    3. Romanized Province : standard buildings for the fraction.(takes even longer to establish)
    4. Central government (or something like that) : you can only build that in regions that are marked HOMELAND for your fraction/culture. this type of government takes the longest to establish but it can provide the same level of buildings and recruitment as your fraction capital.

    apart from construction choices and recruitment choces, the type of government affects everything else too, from unit morale, population growth, income, to public order



    Recruitment wise, it is even more interesting, there is your normal barracks (funnily, EB combines Barrack, stable AND Metal Smith together under one roof, whic i dont like the idea becasue it makes your city look empty) AND THEN THERE is a recruitment agency if you can call it that taines local units (eg: Greek archers etc, which dont take long to build)
    Last edited by silverster; 02-08-2007 at 06:02.

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