EB governmetn system? well, basically, when you conquer a region, you do the following:
1. establisher order with a building that takes 1 turn to build, that building is bascially - MARTIAL LAW
then you have the following choices if i remember correctly"
1. Allied state (very limited building and recruitment) but only take 2 turns
2. Lightly Romanized (or whatever fraction) province : a bit more buildings and recruitments (takes longer to establish)
3. Romanized Province : standard buildings for the fraction.(takes even longer to establish)
4. Central government (or something like that) : you can only build that in regions that are marked HOMELAND for your fraction/culture. this type of government takes the longest to establish but it can provide the same level of buildings and recruitment as your fraction capital.
apart from construction choices and recruitment choces, the type of government affects everything else too, from unit morale, population growth, income, to public order
Recruitment wise, it is even more interesting, there is your normal barracks (funnily, EB combines Barrack, stable AND Metal Smith together under one roof, whic i dont like the idea becasue it makes your city look empty) AND THEN THERE is a recruitment agency if you can call it that taines local units (eg: Greek archers etc, which dont take long to build)
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